Search found 19 matches
- Sat Aug 28, 2021 7:31 am UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 33325
Re: Gameplay Overhaul
Hi Gireen, there are a lot of interesting ideas here. Some I really like, some that seem odd, but it's always a good idea to discuss all of them :tongue: Momentum becomes a skill tree I would need to know more about the project to tell. Any idea what the tree would look like (what would be its conte...
- Thu Jul 29, 2021 2:27 pm UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 27171
Re: Over-detailed icons?
Woa, I overlooked this thread at first. This looks great!
engi++
engi++
- Tue Jul 20, 2021 9:44 am UTC
- Forum: Community Development
- Topic: bot improvements mod
- Replies: 6
- Views: 22741
Re: bot improvements mod
Ok, so here's a part of my todolist with ideas you can be interested to implement. You may have fixed or partially fixed some of these already. You should check that when, say, an human is hurt, they add the enemy to the enemy queue (look for enemyQueue_t, I guess). Maybe it's not the actual bug and...
- Sun Jul 04, 2021 8:06 am UTC
- Forum: General Discussion
- Topic: HEY DO YOU WANT AN AVATAR
- Replies: 34
- Views: 73275
Re: HEY DO YOU WANT AN AVATAR
I guess I don't have one either. plz gimme something cute!
- Sat Jun 05, 2021 2:52 pm UTC
- Forum: Ideas & Suggestions
- Topic: mine generator
- Replies: 4
- Views: 6285
Re: mine generator
It would make it to easy to destroy a human base. Is that a bug or a feature? :granger: More seriously, there is nothing that can damage a human base in early game if they have built some turrets. Aliens should have a way to attack things before they unlock adv mara / dragoon; or humans should have...
- Sat Jun 05, 2021 2:38 pm UTC
- Forum: Community Development
- Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
- Replies: 15
- Views: 23270
Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Hi Zombie Dude, I'm that other guy who started a zombie mod. Though I remember [mention]freem[/mention] asked me if I needed some help. I've been really busy these days because I had projects due date approaching, but I've read this thread with attention. What I liked with the idea of a zombie mod w...
- Tue May 11, 2021 9:04 pm UTC
- Forum: Ideas & Suggestions
- Topic: make a juggernaut mod
- Replies: 1
- Views: 3979
Re: make a juggernaut mod
The first thing that come to my mind when I hear "Juggernaut mod" is: everyone play alien and one is promoted to human. Everyone try to kill the badass human with a Xeno Suit, Arcane Suit or whatever (really classy, say all black with bright blue accents or something), and that human has a...
- Wed Mar 03, 2021 1:43 am UTC
- Forum: Ideas & Suggestions
- Topic: make low aliens dangerous in their base, even to battlesuits
- Replies: 10
- Views: 20874
Re: make low aliens dangerous in their base, even to battlesuits
We could also have the poison damage being related to the number of hits. 1hit, 1dmg; 2hits, 3dmg; 3hits, 5dmg. That way a dretch will soon deal 5dps, while a tyrant would have most likely killed its opponent on the 3rd blow, if not before. And trample would give 5dps really soon. (and IMO, that is ...
- Wed Mar 03, 2021 1:27 am UTC
- Forum: Ideas & Suggestions
- Topic: mine generator
- Replies: 4
- Views: 6285
Re: mine generator
+1 I feel this could add some technological progress for the human side, and allow early aliens to actually do something when attacking.
For a beta implementation, one could recycle the old drill model and reuse the grenades or blaster model/shader.