Search found 46 matches

by EmperorJack
Sat Apr 06, 2013 3:10 am UTC
Forum: Map Releases
Topic: Plat23
Replies: 2
Views: 10227

Plat23

Hi all
This thread can be used for any feedback, bugs, and recommendations for my map Platform 23.

Image

This map comes with Unvanquished and is also downloadable from the Unvanquished SourceForge file browser.

by EmperorJack
Sun Mar 17, 2013 3:01 am UTC
Forum: Ideas & Suggestions
Topic: Resource game reviews
Replies: 6
Views: 4988

Re: Resource game reviews

I'll detail the experience of playing as a stage-locked human on parpax this morning. The match began with building out expansions into the long hall and O-stairs area. And that's about as far as expansions got. The aliens were quick at shutting us down from there on. Fights took place primarily on ...
by EmperorJack
Wed Mar 13, 2013 5:05 am UTC
Forum: Maps & Textures
Topic: City Centre
Replies: 7
Views: 7300

Re: City Centre Map Project

EmperorJack here reporting in. I have been blocking out the map. The layout is rather simple and may not be suitable to play fair games on but it is a great size to test the modular design Zack has intended to use. The layout will most likely be modified in the future once modular design is tested. ...
by EmperorJack
Sun Mar 10, 2013 10:51 am UTC
Forum: Community
Topic: Development Game [ March 9, 2013 ]
Replies: 12
Views: 11709

Re: Planned Development for Resources Game [ March 9, 2013 ]

It was 10am this morning. If you read `Ishq's original post there is a handy converter all you need to do is enter your location :p

by EmperorJack
Fri Mar 08, 2013 3:48 am UTC
Forum: Community
Topic: Development Game [ March 9, 2013 ]
Replies: 12
Views: 11709

Re: Planned Development for Resources Game [ March 9, 2013 ]

I'll set my alarm so I can make this game. Time to bring FSW to the party!

by EmperorJack
Mon Dec 24, 2012 9:24 am UTC
Forum: Off-topic
Topic: Tremulous memories
Replies: 38
Views: 37431

Re: Tremulous memories

The FSW server. A place of fun times. Headed by the elusive AlienEx. Flames was a true member as well (I’m sure Kynes was a frequent visitor too). The server had a huge peak where a lot of people played. Some may refer to it as the 'noob' server but it was a place where seriousness dispersed and fun...
by EmperorJack
Wed Nov 07, 2012 2:46 am UTC
Forum: Feedback
Topic: Thunder-b1 Feedback
Replies: 14
Views: 12616

Re: Thunder-b1 Feedback

If the map looks like you have no light (very bright, no shadows) this is the lack of lightmaps loading. You probably have to update your libwebp to fix this. About FPS there are a few things you can do. You can disable bumpmapping with r_normalmapping 0. Make sure r_bloom and r_hdrrendering off too...
by EmperorJack
Tue Nov 06, 2012 8:09 am UTC
Forum: Feedback
Topic: Thunder-b1 Feedback
Replies: 14
Views: 12616

Re: Thunder-b1 Feedback

Taken note.
Thank-you KenuR.

If anyone else has any feedback I guess that could be posted here.

by EmperorJack
Fri Nov 02, 2012 3:33 am UTC
Forum: Level Design
Topic: Unvanquished: Thunder Trailer
Replies: 6
Views: 7084

Unvanquished: Thunder Trailer

I decided to put together a simple trailer to show off the map. Hopefully this plays well.
Beta 1 available alpha 9!
Enjoy

phpBB [video]

http://www.youtube.com/watch?v=DU55PMmjF9Y[/video]

by EmperorJack
Wed Aug 29, 2012 6:10 am UTC
Forum: Level Design
Topic: Getting started in NetRadiant
Replies: 10
Views: 13920

Re: Getting started in NetRadiant

I use Windows only and have no experience with mapping in any other OS. The only problem I can think of is that radiant and q3map2 and 32bit on windows, so less ram can be used. I have a way to get around this but it is only necessary when you have a fairly large developed map compiling with advance...