Search found 25 matches

by Nanaa
Tue Aug 10, 2021 4:03 pm UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 16
Views: 35517

Re: Fixing the tyrant

Here's a suggestion on how the hitboxes could look like. Yellow hitbox is pointed at crosshair. Blue one moves vertically slightly up and down when aiming at ceiling/floor (to be able to hit enemies on top of head and at feet easily). https://i.imgur.com/ZT3pyET.jpeg The blue hitbox is basically how...
by Nanaa
Fri Jul 09, 2021 6:24 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 27514

Re: Over-detailed icons?

I went to check Quake Live icons for inspiration and realized that medkit is almost a direct copy xD
Also shotgun is pretty much the same.
Image
by Nanaa
Fri Jul 09, 2021 3:04 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 27514

Re: Over-detailed icons?

These works are licensed under a CC-BY-SA 3.0 license, attribute it to Nanaa. Can it be possible to use CC By SA 4.0 instead? FSF and OSI just don't care about reviewing CC By SA 3.0, so they are not listed in approved licenses list, so people mistakenly think that a license not listed is not a fre...
by Nanaa
Thu Jul 08, 2021 7:01 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 27514

Re: Over-detailed icons?

Cool! :smile: For buildings im not sure about adding to many small details to distinguish them. If the shape is recognizable and differentiates enough from others that's already good. In the future we can then replace the hexagon beacons with the actual icons. Its not necessary to have every functio...
by Nanaa
Thu Jul 08, 2021 5:01 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 27514

Re: Over-detailed icons?

Added more details to the nades. Are these good? https://i.imgur.com/d1hMt2p.png EDIT: In any case, I'll release them as SVGs while I'm at it and since I'm happy how they turned out: https://drive.google.com/file/d/1cWUVsqGJFeyi5HtcQ9POMdmk0cVeIKvV/view?usp=sharing https://drive.google.com/file/d/1a...
by Nanaa
Wed Jul 07, 2021 7:24 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 27514

Re: Over-detailed icons?

All Human weapons and items are also up for replacement so its free to change the style of this icons. Hmm, I wouldn't get rid of original weapon icons (at least not all of them). Imo, they are very iconic and work excellently on score board, left side inventory and as ammo icons. However, in armor...
by Nanaa
Wed Jul 07, 2021 6:00 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 27514

Re: Over-detailed icons?

@Gireen Looks good! Also miners could benefit from some pickaxe/energy/lightning icon (or whatever they are gathering in the lore?). Armory could have bullet and armor icons so that armory and drill aren't just a big and a small cylinder anymore. Trapper could have web icon added to the empty space....
by Nanaa
Wed Jul 07, 2021 2:57 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 27514

Re: Over-detailed icons?

Please start a thread in the "Assets & Artwork" section: https://forums.unvanquished.net/viewforum.php?f=36 . I'm not authorized on that section. You meant Community Development? I have edited some forums permission it looks like this forum was not seen by anyone, do you now see that ...
by Nanaa
Wed Jul 07, 2021 1:41 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 27514

Re: Over-detailed icons?

There is an new icon set for buildings based on the shape, that wasn't added to the game jet. Just to prevent duplicate work. But your more simplistic style is also interesting, if you want to create a complete iconset to have all in a similare style we could add them as optional set. The grenades ...
by Nanaa
Wed Jul 07, 2021 10:55 am UTC
Forum: Feedback
Topic: Various quirks noticed by a new player
Replies: 4
Views: 11083

Re: Various quirks noticed by a new player

@illwieckz Sounds good! - Humans can jump very high with the help of pipes on the floor. Sprint and jump right before colliding with them and you're launched to the upper floor as if you rocket jumped. I don't remember which map had these pipes though. It looks like a bug but also could be left as a...