Search found 687 matches

by illwieckz
Wed Feb 08, 2023 4:33 am UTC
Forum: General Discussion
Topic: pNaCl to Wasmtime?
Replies: 4
Views: 6656

Re: pNaCl to Wasmtime?

Well, the reason why we are looking for replacing NaCl with Wasm is pure pragmatism. We don't have the resources to maintain something like NaCl or Wasm ourselves. It happened that the market basically shifted from NaCl to Wasm, so sticking to NaCl is just making us alone, or so. The latest distribu...
by illwieckz
Fri Feb 03, 2023 4:06 am UTC
Forum: Ideas & Suggestions
Topic: Unv on Android
Replies: 7
Views: 8715

Re: Unv on Android

Et:Legacy has some work-in-progress effort to get their game running on Android: https://www.etlegacy.com/blog/et-legacy-on-android

Our engine has some common ancestor so maybe there are things that can be mostly copied from?

by illwieckz
Fri Feb 03, 2023 4:05 am UTC
Forum: General Discussion
Topic: Ground fire damage
Replies: 3
Views: 6319

Re: Ground fire damage

I split the topic so we have a dedicated topic for that ground issue.

Those numbers about fire are really interesting freem! Those 112 DpS look too much to me. I think it would be better if the ground fire damage of a zone is caped to a single fire damage value or something like that.

by illwieckz
Fri Feb 03, 2023 3:56 am UTC
Forum: Ideas & Suggestions
Topic: I could help translating the game to Spanish and Basque
Replies: 5
Views: 12263

Re: I could help translating the game to Spanish and Basque

Hi adem and welcome! :smile:

That's really interesting! I remember having set up transifex sync for another project in the past but that was annoying! :grin:

Weblate looks really good! :thumbup:

by illwieckz
Tue Jan 31, 2023 1:16 am UTC
Forum: Community Development
Topic: Unvanquished on Power? (it would require WebAssembly)
Replies: 2
Views: 6475

Re: Unvanquished on Power? (it would require WebAssembly)

Yes, this would already help us to track down some arch-specific bugs (especially in engine) and identify places where the code is not that much arch-independent.

The same way the port to ARM helped to remove assumptions of “everything is x86”.

by illwieckz
Mon Jan 30, 2023 11:10 pm UTC
Forum: General Discussion
Topic: Ground fire damage
Replies: 3
Views: 6319

Ground fire damage

Game like Dretch Storm where some people throw 20 flames grenades in 2 seconds, with short key, make several problems: First, it's create some lag, but I have a small CG. The flames are additional, I means, Goons can die before crossing the small area. I think, the flame shouldn't be additional. Or...
by illwieckz
Mon Jan 30, 2023 9:57 pm UTC
Forum: Community Development
Topic: Unvanquished on Power? (it would require WebAssembly)
Replies: 2
Views: 6475

Unvanquished on Power? (it would require WebAssembly)

Today I just stumbled upon an old Twitter thread from 2019 (and even 2018) where Raptor Computing were encouraging people to help us port the game to WebAssembly (Wasm) so it could work on Power architecture: twitter.com/RaptorCompSys/status/1127082882747465728 Someone even said he would try to firs...
by illwieckz
Sun Jan 29, 2023 9:51 pm UTC
Forum: Ideas & Suggestions
Topic: make low aliens dangerous in their base, even to battlesuits
Replies: 10
Views: 19901

Re: make low aliens dangerous in their base, even to battlesuits

A naked human with a rifle is easily able to kill a tyrant in his base. Tyrant efficiency was improved, reducing the need for ultra precise hit to make huge damage to humans. Naked human killing tyrant in a base means the tyrant doesn't fight back. A dretch or a granger in their base needs a lot of...
by illwieckz
Tue Jan 17, 2023 8:34 pm UTC
Forum: General Discussion
Topic: Release candidates for 0.54.0 [RC2]
Replies: 6
Views: 8037

Re: Release candidates for 0.54.0 [RC2]

Second release-candidate is there, see first post for details, instructions and download links! :grin: