Search found 58 matches

by norfenstein
Thu Oct 11, 2012 9:49 pm UTC
Forum: Ideas & Suggestions
Topic: How big should teams be?
Replies: 20
Views: 15135

How big should teams be?

What is the ideal team size? Is there a minimum that is considered playable? A maximum?

by norfenstein
Wed Oct 10, 2012 11:22 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How, if at all, should matches forcibly end?
Replies: 25
Views: 16952

Re: How, if at all, should matches forcibly end?

My own opinion is that "normal" gameplay should not incorporate mechanisms for forcing a match to end, but that there should be a form of sudden death with the express purpose of bringing a quick conclusion to a match that can already be considered a stalemate. Meaning: sudden death is str...
by norfenstein
Wed Oct 10, 2012 10:55 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How long should matches last?
Replies: 20
Views: 15790

Re: How long should matches last?

Viech wrote:

Sudden death shouldn't be the normal way a match ends, so I think with SD at the usual 30 minutes, 20-25 minutes should be a good average duration.

Don't presuppose the existence of sudden death. That should be a separate question.

by norfenstein
Wed Oct 10, 2012 10:52 pm UTC
Forum: Ideas & Suggestions
Topic: Questions
Replies: 3
Views: 3626

Re: Questions

Corollary to "How long should matches last?":

by norfenstein
Wed Oct 10, 2012 10:51 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How, if at all, should matches forcibly end?
Replies: 25
Views: 16952

[Resolved] How, if at all, should matches forcibly end?

This is a corollary to How long should matches last? : if matches should not last indefinitely, how should they forcibly end? Is an abrupt timelimit okay? Should there be "sudden death" of some kind, and if so, how should it function? Or should the game naturally force an ending over time ...
by norfenstein
Tue Sep 25, 2012 11:15 pm UTC
Forum: Ideas & Suggestions
Topic: A "Vision Statement" for Unvanquished
Replies: 7
Views: 6509

A "Vision Statement" for Unvanquished

I think it's important that Unvanquished have a clearly defined and (most importantly) agreed-upon outline of what kind of game it is intended to be. This would help to focus development and avoid personality blowouts that come from people laboring under divergent beliefs about what, exactly, they'r...
by norfenstein
Sun Aug 26, 2012 2:58 am UTC
Forum: Ideas & Suggestions
Topic: Design for an unfinished Tremulous mod
Replies: 6
Views: 7008

Design for an unfinished Tremulous mod

EDIT: Note this post was made in 2012. Skip below for the github repository, which I finally got around to uploading. About two and half years ago I started coding a mod of Tremulous. It began as more or less a clone of Gloom, but I soon realized there was just as much about Tremulous I wanted to ke...
by norfenstein
Sat Aug 25, 2012 10:53 pm UTC
Forum: Ideas & Suggestions
Topic: Helmet & Radar
Replies: 5
Views: 5160

Helmet & Radar

I think one of Tremulous's biggest missed opportunities was how thoroughly the helmet destroys the applicability of stealth for aliens. It's especially unfortunate because the helmet would be highly valuable for it's defensive buff alone, so players miss out on what would be an interesting decision ...