What is the ideal team size? Is there a minimum that is considered playable? A maximum?
Search found 58 matches
- Thu Oct 11, 2012 9:49 pm UTC
- Forum: Ideas & Suggestions
- Topic: How big should teams be?
- Replies: 20
- Views: 15135
- Wed Oct 10, 2012 11:22 pm UTC
- Forum: Ideas & Suggestions
- Topic: [Resolved] How, if at all, should matches forcibly end?
- Replies: 25
- Views: 16952
Re: How, if at all, should matches forcibly end?
My own opinion is that "normal" gameplay should not incorporate mechanisms for forcing a match to end, but that there should be a form of sudden death with the express purpose of bringing a quick conclusion to a match that can already be considered a stalemate. Meaning: sudden death is str...
- Wed Oct 10, 2012 10:55 pm UTC
- Forum: Ideas & Suggestions
- Topic: [Resolved] How long should matches last?
- Replies: 20
- Views: 15790
Re: How long should matches last?
Viech wrote:Sudden death shouldn't be the normal way a match ends, so I think with SD at the usual 30 minutes, 20-25 minutes should be a good average duration.
Don't presuppose the existence of sudden death. That should be a separate question.
- Wed Oct 10, 2012 10:52 pm UTC
- Forum: Ideas & Suggestions
- Topic: Questions
- Replies: 3
- Views: 3626
Re: Questions
Corollary to "How long should matches last?":
- Wed Oct 10, 2012 10:51 pm UTC
- Forum: Ideas & Suggestions
- Topic: [Resolved] How, if at all, should matches forcibly end?
- Replies: 25
- Views: 16952
[Resolved] How, if at all, should matches forcibly end?
This is a corollary to How long should matches last? : if matches should not last indefinitely, how should they forcibly end? Is an abrupt timelimit okay? Should there be "sudden death" of some kind, and if so, how should it function? Or should the game naturally force an ending over time ...
- Tue Sep 25, 2012 11:15 pm UTC
- Forum: Ideas & Suggestions
- Topic: A "Vision Statement" for Unvanquished
- Replies: 7
- Views: 6509
A "Vision Statement" for Unvanquished
I think it's important that Unvanquished have a clearly defined and (most importantly) agreed-upon outline of what kind of game it is intended to be. This would help to focus development and avoid personality blowouts that come from people laboring under divergent beliefs about what, exactly, they'r...
- Sun Aug 26, 2012 2:58 am UTC
- Forum: Ideas & Suggestions
- Topic: Design for an unfinished Tremulous mod
- Replies: 6
- Views: 7008
Design for an unfinished Tremulous mod
EDIT: Note this post was made in 2012. Skip below for the github repository, which I finally got around to uploading. About two and half years ago I started coding a mod of Tremulous. It began as more or less a clone of Gloom, but I soon realized there was just as much about Tremulous I wanted to ke...
- Sat Aug 25, 2012 10:53 pm UTC
- Forum: Ideas & Suggestions
- Topic: Helmet & Radar
- Replies: 5
- Views: 5160
Helmet & Radar
I think one of Tremulous's biggest missed opportunities was how thoroughly the helmet destroys the applicability of stealth for aliens. It's especially unfortunate because the helmet would be highly valuable for it's defensive buff alone, so players miss out on what would be an interesting decision ...