Search found 46 matches

by EmperorJack
Wed Aug 29, 2012 3:14 am UTC
Forum: Level Design
Topic: Getting started in NetRadiant
Replies: 10
Views: 13908

Re: Getting started in NetRadiant

To begin with you will need NetRadiant to have the tremulous game pack installed (trem.game folder and trem.game file). So the same files you would use for Tremulous mapping. Unvanquished doesn't have it's own game pack yet. Ingar's NetRadiant packages come with the trem files installed : http://ing...
by EmperorJack
Mon Aug 13, 2012 5:07 am UTC
Forum: General Discussion
Topic: Modular Environment Introduction
Replies: 14
Views: 13369

Re: Modular Environment Introduction

Welcome Zack I am Jack (EmperorJack) I'm another mapper from the Unvanquished Team. I'm going to take some interest in your idea of modular environment mapping. It seems like a feasible idea and could be very effective in terms of detail. Though I must stress some points such as: How will scale affe...
by EmperorJack
Sun Jul 08, 2012 4:36 am UTC
Forum: Ideas & Suggestions
Topic: Idea: Forward Slide
Replies: 25
Views: 19840

Re: Idea: Forward Slide

I think just a small slide that happens when you crouch after sprinting would be nice. You would have to sprint for say 2 to 3 seconds before it would be possible and once you start sliding you lose control as momentum carries you forward. Once you start sliding you should be able to turn and face o...
by EmperorJack
Thu Jun 14, 2012 5:59 pm UTC
Forum: Level Design
Topic: Normal Mapping Engine Feature (specular, height etc)
Replies: 15
Views: 16711

Re: Normal Mapping Engine Feature (specular, height etc)

Yeah I'm just using Net Radiant. The only difference is the new shader compatibility from the engine. Every texture is a shader with the diffusemap, specularmap and bumpmap keys, similar to use in Doom 3 and Quake 4 I believe.

by EmperorJack
Thu Jun 14, 2012 1:09 am UTC
Forum: Level Design
Topic: Normal Mapping Engine Feature (specular, height etc)
Replies: 15
Views: 16711

Normal Mapping Engine Feature (specular, height etc)

Here are some screenshots of the normal mapping feature implemented in a new map.

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