If you have trouble registering or do not receive a verification e-mail, please ask for help in chat.

Search found 63 matches

by poVoq
Wed Sep 02, 2015 1:48 pm UTC
Forum: General Discussion
Topic: HEY DO YOU WANT AN AVATAR
Replies: 29
Views: 28040

Re: HEY DO YOU WANT AN AVATAR

Sorry, but I will rather go with my new cute squid :p
by poVoq
Sun Aug 09, 2015 12:28 pm UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 12
Views: 9620

Re: Fixing the tyrant

I agree... a great beast should feel like it. Malphas from Savage2 did it well I think: https://youtu.be/vsDt-WSc_t0

How about some sort of health regeneration that gives you a nice chunk of extra health every time you kill a human with a tyrant?
by poVoq
Sat Aug 01, 2015 2:02 am UTC
Forum: Off-topic
Topic: How look other games on the Daemon engine?
Replies: 32
Views: 76522

Re: How look other games on the Daemon engine?

Hmm a bit OT: But is it actually still possible to run the game-logic of these games (I am especially thinking of Wolf: ET) inside the Demon engine, or has it changed too much internally already? Might be cool to use the Unvanquished assets and the Wolt:ET game code to make a cool team objective gam...
by poVoq
Thu Jul 09, 2015 2:39 pm UTC
Forum: Off-topic
Topic: Easy game recording under Linux
Replies: 1
Views: 2272

Easy game recording under Linux

http://www.maartenbaert.be/simplescreenrecorder/

Works awesomely well; just in case someone wants to make some cool Unvanquished promo videos *hint* *hint*.
by poVoq
Fri Apr 10, 2015 7:58 pm UTC
Forum: Feedback
Topic: Missing or too subtile spec (normal?) maps?
Replies: 3
Views: 3491

Re: Missing or too subtile spec (normal?) maps?

Dragoon is this one: https://www.unvanquished.net/wp-content ... o_mara.png ?
But you are right, the new human buildings for example look like they have a pretty decent spec map.
by poVoq
Fri Apr 10, 2015 4:13 pm UTC
Forum: Feedback
Topic: Missing or too subtile spec (normal?) maps?
Replies: 3
Views: 3491

Missing or too subtile spec (normal?) maps?

Maybe it is just me, but especially the alien models (both on official screenshots and on my computer) almost seem like they are only flat shaded (diffuse texture only). Normal maps might not really show much without lots of dynamic lights, but are spec maps implemented? Or are the corresponding tex...
by poVoq
Tue Apr 07, 2015 10:25 pm UTC
Forum: Level Design
Topic: Awesomebump texture creation tool
Replies: 10
Views: 11832

Re: Awesomebump texture creation tool

You are vastly under estimating how often it works just fine and how common the use of such software is in game creation (yes commercial high budget games use such tools). Sure, the examples you mentioned are cases where it doesn't result in fully correct hight estimations, but normally there is a h...
by poVoq
Tue Apr 07, 2015 6:26 pm UTC
Forum: Level Design
Topic: Awesomebump texture creation tool
Replies: 10
Views: 11832

Re: Awesomebump texture creation tool

And yet it works :p
by poVoq
Sun Apr 05, 2015 6:06 pm UTC
Forum: Level Design
Topic: Awesomebump texture creation tool
Replies: 10
Views: 11832

Awesomebump texture creation tool

Not by me, but very awesome:
http://awesomebump.besaba.com/
(Crossplattform, qt based and open-source).
by poVoq
Thu Aug 21, 2014 4:32 pm UTC
Forum: Off-topic
Topic: Freegamer.txt
Replies: 4
Views: 4246

Re: Freegamer.txt

Damn, I seem to be famous (several quotes from me) :bugeyes:

Go to advanced search