I prefer your first head. The new one is a bit too pointed.
The side view looks fantastic.
Search found 245 matches
Re: Dragoon
- Sat Sep 21, 2013 7:23 pm UTC
- Forum: Concepts
- Topic: Shrike (1)
- Replies: 16
- Views: 8861
Re: Shrike
Without legs it could move like the Leaper from Dead Space.
http://www.youtube.com/watch?v=3HVTZ_zUgnQ
- Sun Sep 08, 2013 11:02 am UTC
- Forum: General Discussion
- Topic: New forum!
- Replies: 21
- Views: 18388
Re: New forum!
And the best thing. it's open source
- Mon Sep 02, 2013 6:28 pm UTC
- Forum: General Discussion
- Topic: Unvanquished on Desura?
- Replies: 4
- Views: 4415
Re: Unvanquished on Desura?
As far i know Unvanquished will be available on Desura with the first Beta Release.
Unti then you can use the universal zip http://sourceforge.net/projects/unvanqu ... ersal_Zip/ (Alpha 19 will be uploaded today)
Or create symbolic links for the Unv folders to a separate partition.
- Sat Aug 31, 2013 11:30 pm UTC
- Forum: Off-topic
- Topic: Natural Selection 2 is buggy as hell
- Replies: 12
- Views: 15950
Re: Natural Selection 2 is buggy as hell
Here only missing menu elements one time and a black screen after reconnect. But after that i could test nearly everything out. Its a interesting game but compared to Unv everything moves a bit slower, the wallwalk of one alien is slow too and the eyes are in the mouth? ... :eek: Aliens looks ugly. ...
- Fri Jun 28, 2013 4:08 pm UTC
- Forum: Ideas & Suggestions
- Topic: Get rid of console completely and forever
- Replies: 32
- Views: 27147
Re: Get rid of console completely and forever
apples can't replace oranges
- Fri Jun 28, 2013 3:05 pm UTC
- Forum: Ideas & Suggestions
- Topic: Slot system (inventory reform)
- Replies: 9
- Views: 8896
Re: Slot system (inventory reform)
About what do we talk here? Displaying a Diablo like inventory while buying or always in the hud? The latter needs to much space in field of view. I would splitt it into different parts, for Usable Weapons/Items/Abilities on the bottom where the actual inventory is and armor/shields/powerups near th...
- Mon Jun 24, 2013 5:14 pm UTC
- Forum: Concepts
- Topic: Menu layout
- Replies: 11
- Views: 9491
Re: Layout concept
Create Server i left out the other option out of laziness, but there should be as much options as in the tremulous versions. It could be separated into the minimum options and advance options. reset to default yes, + displaying the default value as tooltip on hover. Server yes, that what i mean wit...
- Mon Jun 24, 2013 5:03 pm UTC
- Forum: Ideas & Suggestions
- Topic: Slot system (inventory reform)
- Replies: 9
- Views: 8896
Re: Slot system (inventory reform)
to complicated. thats what i think about a Diablo like inventory. In a RPG this might be a good way but a Shooter needs a simple and fast way. Lets take a look how this is done in other shooters: Urban Terror: inventory & weapons before spawning you can chose weapons/items/armo the 3. item slot ...
- Wed Jun 19, 2013 8:08 pm UTC
- Forum: Concepts
- Topic: Menu layout
- Replies: 11
- Views: 9491
Re: Layout concept
here are now almost all missing menu concepts. Options Grouped as in every other game into Player,Control,Graphic and Sound. In Quick options are the most needed options from all categories. Create Server A info text for problems behind routers is maybe helpful. with a link to the corresponding wiki...