Search found 687 matches

by illwieckz
Wed Aug 19, 2015 3:39 pm UTC
Forum: Map Releases
Topic: Tremulous Classic community map pack
Replies: 11
Views: 56575

Re: Tremulous Classic community map pack

I understand the nostalgica and the word 'classic' but for me personally they are an unvanquished downgrade. Yes, it's not an official map pack at all I I'm the first who do not want to make it an official one for the exact same reason: they are very outdated maps. It's also why I launched an extra...
by illwieckz
Mon Aug 17, 2015 2:22 am UTC
Forum: Map Releases
Topic: Tremulous Classic community map pack
Replies: 11
Views: 56575

Tremulous Classic community map pack

⚠️ Update on 2023-05-01: see this post . ⚠️ --- So, I released my “Tremulous Classic” community map pack yesterday. :grin: Here is a screenshot taken in game yesterday during the community game: http://dl.illwieckz.net/b/unvanquished/shots/unvanquished_2015-08-16_222212_000.jpg You can download the...
by illwieckz
Sun Aug 16, 2015 11:36 pm UTC
Forum: Off-topic
Topic: Uncreation's balltrap
Replies: 2
Views: 4085

Uncreation's balltrap

Playing with Tom and Lemaki on Uncreation: http://dl.illwieckz.net/b/unvanquished/shots/experiments/uncreation-balltrap/uncreation-balltrap.gif http://dl.illwieckz.net/b/unvanquished/shots/experiments/uncreation-balltrap/unvanquished_2015-08-17_003931_000.jpg [well, the screenshot notification is ve...
by illwieckz
Sun Aug 16, 2015 2:34 pm UTC
Forum: Level Design
Topic: Is it safe to use different-sized lightmaps?
Replies: 5
Views: 11734

Re: Is it safe to use different-sized lightmaps?

Some more screenies,

Before:

Image

After:

Image

:grin:

by illwieckz
Thu Aug 13, 2015 7:55 pm UTC
Forum: Ideas & Suggestions
Topic: Reactor/overmind attacks
Replies: 10
Views: 9730

Re: Reactor/overmind attacks

This is the colorgrade applied: colorgrading.png
And the gimp curves: colorgrading.curves

I don't know if it looks like that on other maps than parpax.

by illwieckz
Thu Aug 13, 2015 7:40 pm UTC
Forum: Ideas & Suggestions
Topic: Reactor/overmind attacks
Replies: 10
Views: 9730

Re: Reactor/overmind attacks

The picture was done this way (using Gimp) render current frame, named A, copy it as frame named B distort the frame B (can be variable from a predefined grid) apply a colorgrade to frame B (you get the psychedelic colors) (can be variable from a predefined colorgrade) addition the modified frame B ...
by illwieckz
Thu Aug 13, 2015 3:32 pm UTC
Forum: Ideas & Suggestions
Topic: Spawning ideas
Replies: 17
Views: 15260

Re: Spawning ideas

kharnov wrote:

or just cycling between them with the "[" and "]" keys.

US keyboard spotted.

by illwieckz
Thu Aug 13, 2015 1:51 pm UTC
Forum: Ideas & Suggestions
Topic: Reactor/overmind attacks
Replies: 10
Views: 9730

Re: Reactor/overmind attacks

Tom wrote:

Would it not be too annoying in the long run? :bugeyes: :dazed: :smile:

Yes, probably, but it can be faded to just add random parasite things in your fov. :smile:

I'm thinking about something like that:

Image

by illwieckz
Thu Aug 13, 2015 11:31 am UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 16
Views: 27280

Re: Fixing the tyrant

The 1.1 tyrant was extremely strong and I think the Unv is very, very strong, just people don't have good enough aim to utilize it properly. That's the issue , as kharnov said: and somehow the game makes it feel like you're stabbing a tiny knife That's how the tyrant feels (and plays): https://dl.i...
by illwieckz
Wed Aug 12, 2015 11:26 pm UTC
Forum: Ideas & Suggestions
Topic: Reactor/overmind attacks
Replies: 10
Views: 9730

Re: Reactor/overmind attacks

Is know the renderer allows to display on some surfaces picture from a kind of camera in an arbitrary point in the map (for example the pulse map has two screens in a room to monitor doors). Is there a way to do a strange effect like the player have a part of his field of vision obstructed by a dist...