Search found 46 matches

by EmperorJack
Thu Nov 14, 2013 5:09 am UTC
Forum: General Discussion
Topic: Spotlight: marauder
Replies: 10
Views: 11356

Re: Spotlight: marauder

I like the new marauder model but I'd like to see the texture become a bit more slimy and organic. It looks too dry and hard for an alien currently. Perhaps it should be made to look more like the dretch or the new basilisk in this aspect.

by EmperorJack
Thu Nov 07, 2013 5:43 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 18046

Re: Forlorn

I've decided on the map being a mineral research facility. Minerals are excavated, processed and finally analysed. There will be no fighting underground but instead in the ice laden facility that sits atop. Red shaded rooms indicate alien default base locations and vice versa blue for humans. http:/...
by EmperorJack
Sat Oct 19, 2013 10:31 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 18046

Forlorn

Hi all this thread is to post updates on a new map I plan on making called Forlorn. Please use this to post ideas and criticisms or any other general comments. So the theme so far is an icy cold, desolate facility, on a snowy planet. It should involve icicles, chilling drafts and subtle ambient soun...
by EmperorJack
Fri Aug 09, 2013 11:51 am UTC
Forum: Level Design
Topic: Ingar's NetRadiant packages
Replies: 14
Views: 34948

Re: Ingar's NetRadiant packages

1) It only happens when I use the second window layout. With the windows positioned anywhere across the dual monitors display. It occurs also when I use just a single monitor (both flat screen and laptop screen). 2) I am unsure how I set both mine to the same resolution. I feel like I have done it b...
by EmperorJack
Fri Jul 19, 2013 7:36 am UTC
Forum: Level Design
Topic: Ingar's NetRadiant packages
Replies: 14
Views: 34948

Re: Ingar's NetRadiant packages

In addition to above post: All shortcuts that use <Control> in their commands have had the <Control> part removed from the Unvanquished shortcut.ini in /roaming/NetRadiantSettings/. Very strange. I re-added <Control> to all these commands and all shortcuts regained functionality.

by EmperorJack
Fri Jul 19, 2013 3:30 am UTC
Forum: Level Design
Topic: Ingar's NetRadiant packages
Replies: 14
Views: 34948

Re: Ingar's NetRadiant packages

I have to say I am liking this update. Doing without the aero change every time you open radiant is very satisfying. Great work Ingar! Unfortunately I am faced with some bugs after using your new builds. I am using the 32bit windows version as the 64bit version didn’t open :confused: . My usual radi...
by EmperorJack
Sun Jul 07, 2013 9:36 am UTC
Forum: General Discussion
Topic: Your glory days of Tremulous
Replies: 56
Views: 54194

Re: Your glory days of Tremulous

Can't wait for some [W]onderland! Wonder was a part of my 1.1 glory days. FSW server was my GPP days.

by EmperorJack
Sat Jun 22, 2013 3:00 am UTC
Forum: Concepts
Topic: Flame Thrower (1)
Replies: 47
Views: 40128

Re: Flamer - Redesign

Hi Gex, I like the designs. I'm liking number 1 a lot though. It gives me the feel of a traditional somewhat bulky human heavy weapon. It has nice thick shapes (handle, tank, barrel, shoulder piece) which I feel the flamer needs to resemble its purpose. Contrast it to say the lasgun or mass driver, ...
by EmperorJack
Mon Apr 08, 2013 7:34 am UTC
Forum: General Discussion
Topic: System specs?
Replies: 36
Views: 35640

Re: System specs?

OS: Windows 7 64-bit
GPU: AMD Radeon HD 6640G2 (6400M + 6620G Crossfire) 1 GB VRAM
CPU: AMD Quad-Core A8-3500M @ 1.5 GHz with Turbo Core @ 2.4 GHz
RAM: 8 GB DDR3
Monitor: 1920 x 1080
Drive: 750 GB

Laptop Specs^

by EmperorJack
Sat Apr 06, 2013 3:12 am UTC
Forum: Map Releases
Topic: Thunder
Replies: 3
Views: 12347

Thunder

Hi all
This thread can be used for any feedback, bugs, and recommendations for my map Thunder.

Image

This map comes with Unvanquished and is also downloadable from the Unvanquished SourceForge file browser.