Search found 54 matches
- Thu Nov 27, 2014 2:51 am UTC
- Forum: Map Releases
- Topic: Stahl
- Replies: 5
- Views: 16918
Re: Stahl
Hi, I have tested your map some days ago. Il like the dark athmosphere :grin: . There is just one thing that displeases me, and in fact that is not specific to your map. Sorry, you're gonna be the first to whom I complain about that thing that annoys me in many maps. http://pix.toile-libre.org/uplo...
- Thu Nov 27, 2014 12:04 am UTC
- Forum: Map Releases
- Topic: Stahl
- Replies: 5
- Views: 16918
Stahl
MMS-Stahl Description: Hi everyone! Here is my first map for Unvanquished. It is called 'Stahl' wich is the german word for 'steel'. My goal was to build a small, fast arena-like map with decent graphics, simple gameplay and a dark atmosphere without any eye-catcher stuff. About 4 signs and a color...
- Tue Nov 25, 2014 3:30 pm UTC
- Forum: Off-topic
- Topic: Web Series Project on acidtu.be
- Replies: 3
- Views: 5394
- Sun Nov 23, 2014 12:07 am UTC
- Forum: Level Design
- Topic: Generating a NavMesh?
- Replies: 7
- Views: 7604
Re: Generating a NavMesh?
./daemonmap: error while loading shared libraries: libpng16.so.16: cannot open shared object file: No such file or directory
Well i give up on this. Thanks anyways.
- Sat Nov 22, 2014 1:47 pm UTC
- Forum: Level Design
- Topic: Generating a NavMesh?
- Replies: 7
- Views: 7604
Re: Generating a NavMesh?
Ok watch this: *\unvanquished\daemonmap.exe -game tremulous -nav mms-stahl.bsp 0.9.8 v2 8 threads q3map - v1.0r (c) 1999-2006 Id Software Inc. q3map2 (ydnar) - v2.5.16 VFS Init: ..//base/ --- BSP --- WARNING: Unknown option "-nav" Loading \unvanquished\mms-stahl.bsp entering \unvanquished\...
- Thu Nov 20, 2014 8:44 pm UTC
- Forum: Level Design
- Topic: Generating a NavMesh?
- Replies: 7
- Views: 7604
Re: Generating a NavMesh?
Yes, same result. How you did your parpax navMeshes?
- Thu Nov 20, 2014 12:29 pm UTC
- Forum: Level Design
- Topic: Generating a NavMesh?
- Replies: 7
- Views: 7604
Generating a NavMesh?
Hey everyone, i want to generate a NavMesh for my map. Your Wiki-HowTo says the following: (https://wiki.unvanquished.net/index.php?title=Navigation_Meshes) "daemonmap.exe -game unv -nav mapname.bsp" First problem was that i couldn't find the deamonmap compiler exe in the first place. Seem...
- Wed Nov 05, 2014 12:31 pm UTC
- Forum: Troubleshooting
- Topic: Devmap doesn't work / Game crash / hunkMegs Error
- Replies: 3
- Views: 4596
Re: Devmap doesn't work / Game crash / hunkMegs Error
Hi Kangz, i'm using 8 gigs of ram and while running deamon.exe there are 2 gb used. Full condump: Unvanquished 0.33.0 Windows x86 Nov 2 2014 Home path: C:\Users\Matt\Documents\My Games\Unvanquished Pak path: C:\Users\Matt\Desktop\Unvanquished_Game/pkg Pak path: C:\Users\Matt\Documents\My Games\Unvan...
- Wed Nov 05, 2014 12:20 pm UTC
- Forum: Troubleshooting
- Topic: Devmap doesn't work / Game crash / hunkMegs Error
- Replies: 3
- Views: 4596
Re: Devmap doesn't work / Game crash / hunkMegs Error
Update:
Now i was able to load the maps but its a very ugly way of doing that:
i updated my server with the new 2 maps and started them via /callvote map XXX online.
But still i don't get why it doesn't work on a local server.
- Wed Nov 05, 2014 12:11 pm UTC
- Forum: Troubleshooting
- Topic: Devmap doesn't work / Game crash / hunkMegs Error
- Replies: 3
- Views: 4596
Devmap doesn't work / Game crash / hunkMegs Error
Hi, i updated to alpha 33. After starting the game i tried to see the new maps via /devmap or /map command -> game crashes (closes) without any error prompt. ->condump says: GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD 6900 Series GL_VERSION: 4.4.13084 Compatibility Profile Context 14...