Search found 87 matches

by freem
Sat Jun 01, 2013 12:44 pm UTC
Forum: Community Development
Topic: Unvanquished timeline
Replies: 14
Views: 11275

Re: Unvanquished timeline

accidental double posting. Tried to remove it but did not find how to.
by freem
Sat Jun 01, 2013 11:49 am UTC
Forum: Community Development
Topic: Unvanquished timeline
Replies: 14
Views: 11275

Re: Unvanquished timeline

This is a great idea, I've never read or heard this in any SF story ! Do you know an author who has expressed this rule in a book or a movie? Or you got this idea by writing Unvanquished history ? I's brillant ! Well, it is a little like foundation series . There are few sentient robots (reminescen...
by freem
Sat Jun 01, 2013 11:16 am UTC
Forum: Community
Topic: French translation (en français dans le texte)
Replies: 27
Views: 20969

Re: French translation (en français dans le texte)

La réforme en question ne fait qu'encourager de nouvelles pratiques :) (il y est dit que c'est afin de ne pas braquer les gens maitrisant l'ancienne orthographe si je ne m'abuse. D'ailleurs j'ai trouvé l'intro de cette réforme très drôle, notamment le fait qu'il y ait une faute sur la première page,...
by freem
Fri May 31, 2013 11:59 pm UTC
Forum: Community Development
Topic: coding conventions
Replies: 2
Views: 2888

coding conventions

I am opening this thread to ask around there is someone have some knowledge about code conventions used in unv, which are not currently in the wiki . I started to actualize that page, because when I first found it it only had the small passage speaking about the good number of '='... What I would li...
by freem
Fri May 31, 2013 12:38 pm UTC
Forum: General Discussion
Topic: Introduce Yourself
Replies: 127
Views: 61298

Re: Introduce Yourself

I'm a French developer guy (but more used to C++11 than C89 I must admit) which discover tremulous 3-4 years ago through debian packages. I found the game interesting, but did not spend many time in playing it, so I'm a beginner in that game: no map knowledge, no weapon knowledge and completely lost...
by freem
Fri May 31, 2013 12:31 pm UTC
Forum: General Discussion
Topic: human vs human or alien vs alien possibility
Replies: 11
Views: 7034

Re: human vs human or alien vs alien possibility

Team limitation is hardly a design problem. Considering that, as far as I can see, many stuff considering human/alien behavior (I do not mean bots behavior, but buildings, weapons, and such) is hard-coded in single structures, with code duplication for each race (which is something I am currently t...
by freem
Fri May 31, 2013 12:30 pm UTC
Forum: Ideas & Suggestions
Topic: Make non-qwerty keyboards as easy to use as qwertyÂ’s
Replies: 12
Views: 9447

Re: Make non-qwerty keyboards as easy to use as qwerty’s

Broken in what way? If you can help to fix things, by all means provide patches… Trust me, I have tried. Through some discuss with other people, it seems the problem only comes from sourceforge which have problems on it's french mirrors. The issue is this one: no downloads are made, so I (and proba...
by freem
Sat May 25, 2013 1:57 am UTC
Forum: Community Development
Topic: refactoring of gamelogic
Replies: 11
Views: 8663

Re: refactoring of gamelogic

Yeah, you mentioned "C++-" in one of your bug reports. Just to be clear (and for those who may not know what we are talking about), I assume you're talking about this pattern: typedef struct { // members } PseudoClass; void PseudoClass_DoStuff(PseudoClass *const basicallyTheThisPointer, /* args */)...
by freem
Wed May 22, 2013 12:26 pm UTC
Forum: Community Development
Topic: refactoring of gamelogic
Replies: 11
Views: 8663

refactoring of gamelogic

As some might have noticed on IRC I am trying to understand the code since 2-3 days (for now, I have only replaced some variables with arrays). Since the code is, pardon me, quite ugly by some places with a lot of hard-coded stuff, and since peoples does not seem to be against refactoring, I am thin...
by freem
Wed May 22, 2013 11:28 am UTC
Forum: Feedback
Topic: My resource system and confidence feedback
Replies: 5
Views: 4502

Re: My resource system and confidence feedback

Just random thoughts I had while reading this thread: I dislike game elements that feel artificial, especially if the kick in abruptly such as sudden death or timelimit. Suddendeath avoid buildings, if I am right? So less abrupt ways of reaching the same effect could be: * make gatherers leech less ...

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