Search found 87 matches

by freem
Wed Apr 21, 2021 1:33 pm UTC
Forum: General Discussion
Topic: Our new jetpack
Replies: 15
Views: 9484

Re: Our new jetpack

My opinion, the jetpack shouldn't lose fuel when attacked by an alien, for the other it's perfect. This is so that aliens can fight back. Otherwise, jetpack users are simply invulnerable while still being able to deliver high damages to their targets. I'm not the one which implemented that, but I l...
by freem
Wed Apr 21, 2021 1:31 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 15
Views: 1786

Re: Build points considerations

For example, last night we played on Arachnid (tremulous map), I played all the time destroying spammed leechs around the map. Final results? Human lost. I'm not sure it's the map I'm thinking of, but yes, some maps allow aliens to hide well. I don't think it's always worth hunting miners, tbh, it'...
by freem
Sun Apr 18, 2021 5:29 pm UTC
Forum: Ideas & Suggestions
Topic: Request credit
Replies: 6
Views: 551

Re: Request credit

Gireen wrote:I thought that would be possible. :confused:

Is it only if one lagged out/crashed or also if you normally disconnect and reconnect again?


Well, maybe it is possible with current codebase. I'm just saying, as far I know, but really, I know nothing, so can't see far :)
by freem
Sun Apr 18, 2021 5:27 pm UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 8
Views: 1891

Re: Alien siege weapons

Spam is nice, but... It feels like the gameplay is not built around this possibility. Also, I have no idea of how and when buildings start to be disabled. That information would be precious to see if that can be used to add stuff more oriented toward that idea of sieges. We could maybe visualize som...
by freem
Sun Apr 18, 2021 5:22 pm UTC
Forum: General Discussion
Topic: Humans are complementary. What about aliens?
Replies: 5
Views: 1333

Re: Humans are complementary. What about aliens?

Your original point is still valid though, since the aliens don't have as much reason to be complementary on the "loadout" level as humans might. I just have to imagine it's a tough problem in terms of design because of the tactical differences I mentioned. I don't say there's an easy way...
by freem
Sat Apr 17, 2021 8:37 pm UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 8
Views: 1891

Re: Alien siege weapons

For the record, drills/leeches already affect enemy team mining structures in the same way that they affect their own team's. The maximum penalty to a mining structure from proximity to one other mining structure is -50% (if they are in the same place). It can be harder to notice the effect of an e...
by freem
Sat Apr 17, 2021 8:34 pm UTC
Forum: Ideas & Suggestions
Topic: Request credit
Replies: 6
Views: 551

Re: Request credit

AFAIK it's not possible, but it's a feature you're not the only one to wish, I can say for sure.
by freem
Sat Apr 17, 2021 8:30 pm UTC
Forum: Ideas & Suggestions
Topic: Rebalance tyrants
Replies: 4
Views: 598

Re: Rebalance tyrants

Basically, I think what determines the damages is something like speed multiplied by mass multiplied by a constant. Since tyrants almost don't jump, their increased mass is ridiculous compared to goon's, when it comes to damages. it's currently of 500, versus 200 for dragoon, 50 for marauder, 30 for...
by freem
Sat Apr 17, 2021 8:17 pm UTC
Forum: Ideas & Suggestions
Topic: make spawning and artificial ammo cost money
Replies: 5
Views: 737

Re: make spawning and artificial ammo cost money

True.

Maybe we could have, instead of the free credit every few periods of time, a percentage of the credit for a kill dispatched to the team? That would even encourage team play, and help builders?
by freem
Sat Apr 17, 2021 8:13 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 15
Views: 1786

Re: Build points considerations

I think an important word here is: clanwar. I think clanwars needs a "dedicated" mod, with minor tweaks like that to improve the competition balance of the game, since I suppose clanwars are done with a powerful tool: mumble for most players, which helps greatly in establishing strategies....

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