Search found 149 matches

by killing time
Wed Feb 16, 2022 7:39 pm UTC
Forum: Assets & Artwork
Topic: Preparing the UI
Replies: 3
Views: 3184

Re: Preparing the UI

I tried it on help_gameplay.rml and it looks like mostly unformatted text, I guess because imports aren't implemented. The libRocket/RmlUi CSS engines don't adhere very closely to the CSS standard, so unfortunately there are too many differences between them and browsers for working in a browser to ...
by killing time
Tue Dec 14, 2021 5:50 pm UTC
Forum: General Discussion
Topic: My Bindings for Humans
Replies: 2
Views: 2098

Re: My Bindings for Humans

Yeah, I've had my armor binds like that probably since light/medium armor was introduced. So there is no way that medium armor would get replaced by light armor, right? Would you always have to sell the item reserving the slot first? Correct. The command buy +marmour can be used to buy medium armor ...
by killing time
Sat Oct 16, 2021 4:52 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 7046

Re: Health Armor and damage zones

only humans benefit from it, it's unfair and makes some of their weapons deadlier when hitting ennemies than themselves (luci, mostly) We have a recently merged hack, g_friendlyFireAlienMultiplier which multiplies alien friendly fire by 0.5 (default). This should fix the issue of alien's friendly f...
by killing time
Sat Oct 16, 2021 3:48 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 7046

Re: Health Armor and damage zones

Legs are the lower 50% of humans. I don't wonder anymore why dretches deal so little damage to battlesuits. The head to legs damage ratio for bsuit (2.67) is significantly lower than that for larmour (3.20), and just slightly higher than for naked (2.5), so it doesn't seems like bsuit is especially...
by killing time
Sun Sep 19, 2021 3:15 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 6
Views: 16491

Re: bot improvements mod

I played a bit on the SK5 server. Problems that jumped out at me: Bots often retreat when it's not a good idea. Like a dretch is coming at me, I hit it 3-4 times with a rifle, and then it turns around and runs back right before it could have got me. In general, when you're going 1-on-1 against a bot...
by killing time
Sun Aug 29, 2021 9:17 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19885

Re: Gameplay Overhaul

afontain wrote:
Spiker does no teamdamage anymore
I believe it doesn't do team damage with current master: it will "hold" spikes that are pointing at allies.:
It doesn't fire ones that it predicts will hit allies. But it is a projectile weapon, so this prediction can't be perfect.
by killing time
Sun Aug 29, 2021 9:14 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19885

Re: Gameplay Overhaul

Gireen wrote: it should be later possible for a team to decide which items/buildings/abilities they want to unlock.
Decided by who?


If bases are going to be tightly packed fortresses, what's the point of making people build miners?
by killing time
Sun Jul 18, 2021 12:29 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 5
Views: 7445

Re: is momemtum by building balanced (or should it be)?

Check the function UnlockToLockThreshold for the stage threshold hysteresis.
by killing time
Mon Jul 12, 2021 1:10 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 5
Views: 7445

Re: is momemtum by building balanced (or should it be)?

I don't understand the meaning of those stats like "aliens: regen=9 health=237 BP=8 time=17s"

There is already hysteresis for stage thresholds. Some momentum is added when a team crosses above a threshold. (Probably some is some subtracted when going below also, but not 100% confident.)
by killing time
Tue Jul 06, 2021 10:37 am UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 17082

Re: Over-detailed icons?

Looks pretty nice! Please start a thread in the "Assets & Artwork" section: https://forums.unvanquished.net/viewforum.php?f=36 . You will be asked for the license under which you provide the assets, and the name to be credited under. The license is usually some kind of Creative Commons...