Search found 149 matches
- Wed Feb 16, 2022 7:39 pm UTC
- Forum: Assets & Artwork
- Topic: Preparing the UI
- Replies: 3
- Views: 3184
Re: Preparing the UI
I tried it on help_gameplay.rml and it looks like mostly unformatted text, I guess because imports aren't implemented. The libRocket/RmlUi CSS engines don't adhere very closely to the CSS standard, so unfortunately there are too many differences between them and browsers for working in a browser to ...
- Tue Dec 14, 2021 5:50 pm UTC
- Forum: General Discussion
- Topic: My Bindings for Humans
- Replies: 2
- Views: 2098
Re: My Bindings for Humans
Yeah, I've had my armor binds like that probably since light/medium armor was introduced. So there is no way that medium armor would get replaced by light armor, right? Would you always have to sell the item reserving the slot first? Correct. The command buy +marmour can be used to buy medium armor ...
- Sat Oct 16, 2021 4:52 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 4
- Views: 7046
Re: Health Armor and damage zones
only humans benefit from it, it's unfair and makes some of their weapons deadlier when hitting ennemies than themselves (luci, mostly) We have a recently merged hack, g_friendlyFireAlienMultiplier which multiplies alien friendly fire by 0.5 (default). This should fix the issue of alien's friendly f...
- Sat Oct 16, 2021 3:48 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 4
- Views: 7046
Re: Health Armor and damage zones
Legs are the lower 50% of humans. I don't wonder anymore why dretches deal so little damage to battlesuits. The head to legs damage ratio for bsuit (2.67) is significantly lower than that for larmour (3.20), and just slightly higher than for naked (2.5), so it doesn't seems like bsuit is especially...
- Sun Sep 19, 2021 3:15 pm UTC
- Forum: Community Development
- Topic: bot improvements mod
- Replies: 6
- Views: 16491
Re: bot improvements mod
I played a bit on the SK5 server. Problems that jumped out at me: Bots often retreat when it's not a good idea. Like a dretch is coming at me, I hit it 3-4 times with a rifle, and then it turns around and runs back right before it could have got me. In general, when you're going 1-on-1 against a bot...
- Sun Aug 29, 2021 9:17 am UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 19885
Re: Gameplay Overhaul
It doesn't fire ones that it predicts will hit allies. But it is a projectile weapon, so this prediction can't be perfect.afontain wrote:I believe it doesn't do team damage with current master: it will "hold" spikes that are pointing at allies.:Spiker does no teamdamage anymore
- Sun Aug 29, 2021 9:14 am UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 19885
Re: Gameplay Overhaul
Decided by who?Gireen wrote: it should be later possible for a team to decide which items/buildings/abilities they want to unlock.
If bases are going to be tightly packed fortresses, what's the point of making people build miners?
- Sun Jul 18, 2021 12:29 am UTC
- Forum: Feedback
- Topic: is momemtum by building balanced (or should it be)?
- Replies: 5
- Views: 7445
Re: is momemtum by building balanced (or should it be)?
Check the function UnlockToLockThreshold for the stage threshold hysteresis.
- Mon Jul 12, 2021 1:10 am UTC
- Forum: Feedback
- Topic: is momemtum by building balanced (or should it be)?
- Replies: 5
- Views: 7445
Re: is momemtum by building balanced (or should it be)?
I don't understand the meaning of those stats like "aliens: regen=9 health=237 BP=8 time=17s"
There is already hysteresis for stage thresholds. Some momentum is added when a team crosses above a threshold. (Probably some is some subtracted when going below also, but not 100% confident.)
There is already hysteresis for stage thresholds. Some momentum is added when a team crosses above a threshold. (Probably some is some subtracted when going below also, but not 100% confident.)
- Tue Jul 06, 2021 10:37 am UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 17082
Re: Over-detailed icons?
Looks pretty nice! Please start a thread in the "Assets & Artwork" section: https://forums.unvanquished.net/viewforum.php?f=36 . You will be asked for the license under which you provide the assets, and the name to be credited under. The license is usually some kind of Creative Commons...