Search found 40 matches

by Veyrdite
Mon Dec 02, 2013 11:13 am UTC
Forum: General Discussion
Topic: Wiki revamp: Feedback wanted
Replies: 6
Views: 6301

Wiki revamp: Feedback wanted

Hey guys! As some of you may know I'm the new de-facto wiki admin. Like the forums and IRC, the point of the wiki is to help the people in the community, wherever they sit upon the player and contributor line. I've seen a few gaming communities flourish and die -- people leave when the pastures in t...
by Veyrdite
Sun Dec 01, 2013 11:35 pm UTC
Forum: Community
Topic: Winter Tournament Sign Ups
Replies: 22
Views: 27716

Re: Winter Tournament Sign Ups

Name: Veyrdite
Timezone: GMT +11 (Sydney, Australia)
Availability: Any time, preferably near weekends. Preferably in mornings (like the 20:00 GMT games or earlier)
Skill level: 3 . Really rusty -- only get above halfway in match ranks if I build.

by Veyrdite
Fri Nov 29, 2013 6:19 am UTC
Forum: Level Design
Topic: Are there better ways of organising assets while mapping?
Replies: 8
Views: 8610

Re: Are there better ways of organising assets while mapping

What are you working on, if you don't mind me asking? By the way, you can always idle on our development channel. It's #unvanquished-dev on Freenode. Thanks Kharnov -- I did not even think of using IRC. It would probably be much better suited for solving trivial questions like this :) Although my e...
by Veyrdite
Wed Nov 27, 2013 8:51 am UTC
Forum: Level Design
Topic: Are there better ways of organising assets while mapping?
Replies: 8
Views: 8610

Are there better ways of organising assets while mapping?

Unvanq seems to layer all pk3s at the same spot in a virtual filesystem, where all textures end up in /textures, maps in /maps, etc. I assume this is how Quake did it because it brings advantages such as being able to 'displace' files from one pk3 with newer ones from another (for eg updates). For m...
by Veyrdite
Thu Nov 21, 2013 8:23 am UTC
Forum: General Discussion
Topic: Maps: Parpax
Replies: 2
Views: 3401

Re: Maps: Parpax

Interesting Granger :)

by Veyrdite
Mon Nov 11, 2013 11:15 pm UTC
Forum: Feedback
Topic: Praise for making this game more approachable
Replies: 5
Views: 7687

Re: Praise for making this game more approachable

@Chameleon

Very nice, but best used with the game or an editor to see where the textures all fit in (unless you are doing a 1:1 recreation at higher res). I'm surprised how little texture content is actually used in the old maps.

by Veyrdite
Mon Nov 11, 2013 10:58 pm UTC
Forum: Feedback
Topic: Praise for making this game more approachable
Replies: 5
Views: 7687

Re: Praise for making this game more approachable

First of all, I love your avatar! Arch & Unvanquished ftw! Almost every single Unvanq player at the moment is using Arch. I have a feeling we all read Phoronix too. PKGBUILDs are always appreciated. Wow, someone reads this? And even appreciates the colors? I should update it, since it is massiv...
by Veyrdite
Mon Nov 11, 2013 6:25 am UTC
Forum: Feedback
Topic: Praise for making this game more approachable
Replies: 5
Views: 7687

Praise for making this game more approachable

Greetings to all, including the awesome devs and the almost as awesome players! This morning I woke at 2:00 AM to get ready for the weekly planned match on the dev server. It turns out the time emailed out was wrong -- it's at 20:00 GMT, not 15:00 GMT -- so I had a few hours to muck around with the ...
by Veyrdite
Mon Sep 02, 2013 10:05 am UTC
Forum: General Discussion
Topic: Your glory days of Tremulous
Replies: 56
Views: 54202

Re: Your glory days of Tremulous

The brute DPS of the chaingun was always my love. Taking down goons by crouching to make sure every shots hits, watching them lose their minds just before they reach me and then run away, screaming in pain. This is actually quite disturbing. Why am I writing this? As for GPP, I just use pulse rifle ...