Search found 245 matches

by Gireen
Tue Nov 08, 2022 4:51 pm UTC
Forum: General Discussion
Topic: Number of Callvote
Replies: 10
Views: 4955

Re: Number of Callvote

currently not.
but ishq is in the progress of adding custom vote functionality. with that servers could add such a vote

by Gireen
Sat Nov 05, 2022 12:35 pm UTC
Forum: General Discussion
Topic: Number of Callvote
Replies: 10
Views: 4955

Re: Number of Callvote

Let players change the votelimit via vote :tongue:

by Gireen
Tue Oct 25, 2022 4:02 pm UTC
Forum: General Discussion
Topic: is Daemon engine the best idtech3 variant?
Replies: 3
Views: 3733

Re: is Daemon engine the best idtech3 variant?

The only right answer is daemon, cause this is the unvanquishe forum. :grin: ET:Xreal is part of the daemon family tree https://unvanquished.net/wp-content/uploads/2021/05/20210504.unvanquished-history.png illwieckz wrote an extensive introduction about the engine for the 0.52 release Spearmint deve...
by Gireen
Sat Aug 20, 2022 12:20 pm UTC
Forum: General Discussion
Topic: Need An Animator?
Replies: 4
Views: 935

Re: Need An Animator?

[mention]illwieckz[/mention] should probably know the most about the assets.

Off the top of my head i think there are a few models that need to be animated.

There are weapons:
-Painsaw
-HMG (chaingun)
-Sniperrifle

And an alternative female human model.
by Gireen
Sat Jul 02, 2022 1:27 pm UTC
Forum: Community
Topic: Oppressed and friends - reunion
Replies: 2
Views: 7910

Re: Oppressed and friends - reunion

Yay. nice to see old tremulous clans resurfacing :grin: :beer: :granger: :beer: Last year the ITA community did the same and it was much fun. Currently it seems Friday and Sunday evening are the most popular times to play. The heatmap on the serverlist shows the details https://unvanquished.net/serv...
by Gireen
Thu Jun 23, 2022 11:13 am UTC
Forum: Ideas & Suggestions
Topic: Armory interaction and usage
Replies: 2
Views: 5115

Re: Armory interaction and usage

Whats the benefit form making it harder to buy or resupply for humans?
by Gireen
Wed Jan 12, 2022 5:24 pm UTC
Forum: Community Development
Topic: Over-detailed icons?
Replies: 5
Views: 7094

Re: Over-detailed icons?

I never talked about the health icon, which is, indeed, always easy to see. (-_-) OTOH there is currently a real visibility problem of icons, and an outline does improve on that. Thats what i am saying, you complain that there is a problems with icons and want to have outlines on all of them. But y...
by Gireen
Tue Jan 11, 2022 4:50 pm UTC
Forum: Community Development
Topic: Over-detailed icons?
Replies: 5
Views: 7094

Re: Over-detailed icons?

OTOH there is currently a real visibility problem of icons, and an outline does improve on that. That's what you say all the time but didn't show any real problem. The stamina and health icons are perfectly visible even if stamina becomes harder to see if you point the icon exactly at a lamp. The i...
by Gireen
Mon Jan 10, 2022 4:21 pm UTC
Forum: Community Development
Topic: Over-detailed icons?
Replies: 5
Views: 7094

Re: Over-detailed icons?

I split the post and moved it here that its public and more visible. Old topic is https://forums.unvanquished.net/viewtopic.php?f=36&t=1744 I think the many details on the Battlesuit could make it problematic as a icon. As the original topic said they become harder to identify or wont look good ...