I found a probable cause (tested it through loading demos since i can't connect to a unvanquished server due to my loading speed) and most probable cause is that if i switch windows constantly back and forth between unvanquished and another one (excludes console) while it loads.
Search found 1019 matches
- Sat Mar 24, 2012 7:51 am UTC
- Forum: Troubleshooting
- Topic: couldn't see my weapons
- Replies: 3
- Views: 4560
- Sat Mar 24, 2012 7:49 am UTC
- Forum: Ideas & Suggestions
- Topic: Server Status
- Replies: 2
- Views: 4307
Re: Server Status
ahh finally a link to the masterlist! :D but yeah, i agree, as a bonus it could be shown on this forums.
- Thu Mar 22, 2012 8:03 am UTC
- Forum: Community Development
- Topic: Unvanquished Banners
- Replies: 22
- Views: 23131
Re: Unvanquished Banners
not sure if they work on this forum, but a gif animation would be awsome.
- Thu Mar 22, 2012 8:00 am UTC
- Forum: General Discussion
- Topic: Screenshots!
- Replies: 30
- Views: 28319
Re: Screenshots!
Looks like if my computer did have the new renderer upgrade, my computer'll struggle with those lights.
- Thu Mar 22, 2012 7:59 am UTC
- Forum: Troubleshooting
- Topic: couldn't see my weapons
- Replies: 3
- Views: 4560
Re: couldn't see my weapons
yeah i get this bug on cruz-beta(something) [ its the map with exporting and luggage belt] and to make it worse, the muzzle flare spawns at 0 units from the camera. Also, some of the muzzle flares aren't transparent (reminds me of third team mod by rotacak for some reason) which makes it even worse ...
- Mon Mar 19, 2012 6:08 am UTC
- Forum: Ideas & Suggestions
- Topic: Alternate game modes?
- Replies: 27
- Views: 25480
Re: Alternate game modes?
Survival Mode (based of L4D's and Z server mod) Humans have to survival a series of waves without telenodes (they get destroyed when the timer reaches 5:00, when aliens get to spawn) and they are allowed to build anything except telenodes. Build point queue time is decreased from 8 seconds to 4 sec...
- Mon Mar 19, 2012 5:16 am UTC
- Forum: Community
- Topic: |XAX| CLAN
- Replies: 9
- Views: 10755
Re: |XAX| CLAN
We need to organise a game. Once that game dies, some players "can't be bothered switching back to 1.1/gpp" and stay on unvanquished for a bit, and when other people check the masterlist, at least they don't see 0 players online. (Not sure about you guys, but every time i go on these days ...
- Mon Mar 19, 2012 5:10 am UTC
- Forum: General Discussion
- Topic: Screenshots!
- Replies: 30
- Views: 28319
Re: Screenshots!
Mine looks nothing comapare to both of those. Mine is sort of a yellowish colour but im guessing its because im using the old renderer.
- Mon Mar 19, 2012 5:08 am UTC
- Forum: Ideas & Suggestions
- Topic: Buildable Mapobjects and Missions
- Replies: 9
- Views: 9784
Re: Buildable Mapobjects and Missions
Good idea... i think it (the mod idea) already has been said, but its good to remind us. How bout an automatic nuke cannon that releases radiation and poison the opponent team for 20 seconds (uncurable, but if humans, hp will recover slowly), and also poisons the buildables as well. and fires whenev...
- Sun Mar 18, 2012 2:29 am UTC
- Forum: General Discussion
- Topic: Unvanquished FAQ Thread!
- Replies: 20
- Views: 19456
Re: Unvanquished FAQ Thread!
I don't see a link on that quote i did.