Search found 1019 matches

by ViruS
Sat Mar 24, 2012 7:51 am UTC
Forum: Troubleshooting
Topic: couldn't see my weapons
Replies: 3
Views: 4560

Re: couldn't see my weapons

I found a probable cause (tested it through loading demos since i can't connect to a unvanquished server due to my loading speed) and most probable cause is that if i switch windows constantly back and forth between unvanquished and another one (excludes console) while it loads.

by ViruS
Sat Mar 24, 2012 7:49 am UTC
Forum: Ideas & Suggestions
Topic: Server Status
Replies: 2
Views: 4307

Re: Server Status

ahh finally a link to the masterlist! :D but yeah, i agree, as a bonus it could be shown on this forums.

by ViruS
Thu Mar 22, 2012 8:03 am UTC
Forum: Community Development
Topic: Unvanquished Banners
Replies: 22
Views: 23131

Re: Unvanquished Banners

not sure if they work on this forum, but a gif animation would be awsome.

by ViruS
Thu Mar 22, 2012 8:00 am UTC
Forum: General Discussion
Topic: Screenshots!
Replies: 30
Views: 28319

Re: Screenshots!

Looks like if my computer did have the new renderer upgrade, my computer'll struggle with those lights.

by ViruS
Thu Mar 22, 2012 7:59 am UTC
Forum: Troubleshooting
Topic: couldn't see my weapons
Replies: 3
Views: 4560

Re: couldn't see my weapons

yeah i get this bug on cruz-beta(something) [ its the map with exporting and luggage belt] and to make it worse, the muzzle flare spawns at 0 units from the camera. Also, some of the muzzle flares aren't transparent (reminds me of third team mod by rotacak for some reason) which makes it even worse ...
by ViruS
Mon Mar 19, 2012 6:08 am UTC
Forum: Ideas & Suggestions
Topic: Alternate game modes?
Replies: 27
Views: 25480

Re: Alternate game modes?

Survival Mode (based of L4D's and Z server mod) Humans have to survival a series of waves without telenodes (they get destroyed when the timer reaches 5:00, when aliens get to spawn) and they are allowed to build anything except telenodes. Build point queue time is decreased from 8 seconds to 4 sec...
by ViruS
Mon Mar 19, 2012 5:16 am UTC
Forum: Community
Topic: |XAX| CLAN
Replies: 9
Views: 10755

Re: |XAX| CLAN

We need to organise a game. Once that game dies, some players "can't be bothered switching back to 1.1/gpp" and stay on unvanquished for a bit, and when other people check the masterlist, at least they don't see 0 players online. (Not sure about you guys, but every time i go on these days ...
by ViruS
Mon Mar 19, 2012 5:10 am UTC
Forum: General Discussion
Topic: Screenshots!
Replies: 30
Views: 28319

Re: Screenshots!

Mine looks nothing comapare to both of those. Mine is sort of a yellowish colour but im guessing its because im using the old renderer.

by ViruS
Mon Mar 19, 2012 5:08 am UTC
Forum: Ideas & Suggestions
Topic: Buildable Mapobjects and Missions
Replies: 9
Views: 9784

Re: Buildable Mapobjects and Missions

Good idea... i think it (the mod idea) already has been said, but its good to remind us. How bout an automatic nuke cannon that releases radiation and poison the opponent team for 20 seconds (uncurable, but if humans, hp will recover slowly), and also poisons the buildables as well. and fires whenev...
by ViruS
Sun Mar 18, 2012 2:29 am UTC
Forum: General Discussion
Topic: Unvanquished FAQ Thread!
Replies: 20
Views: 19456

Re: Unvanquished FAQ Thread!

I don't see a link on that quote i did.