Search found 67 matches

by poVoq
Mon Sep 21, 2015 12:09 pm UTC
Forum: Ideas & Suggestions
Topic: Wallrunning
Replies: 10
Views: 14501

Re: Wallrunning

I do agree though that keeping the "local space reference system" effected by gravity would make sense though and be much less confusing to play (and less nauseating). Think about it this way: if it isn't a zero-G environment, why would you suddenly consider the wall to be the floor? For w...
by poVoq
Sun Sep 20, 2015 8:24 am UTC
Forum: Ideas & Suggestions
Topic: better physics engine used in game
Replies: 16
Views: 16296

Re: better physics engine used in game

Bump

Any progress on this since it was on the plan for 2013?

Alternatively, the Cube2 engine has a much simplified ragdolls only code that works with .iqm models and might be portable.

Edit: somehow related or back-portable?: https://youtu.be/WtSAx1aqc3g

by poVoq
Sun Sep 20, 2015 5:16 am UTC
Forum: Ideas & Suggestions
Topic: Unvanquished's potential is being wasted
Replies: 6
Views: 9543

Re: Unvanquished's potential is being wasted

I think it might help if there was a COOP mode, where you can play together to defend a base against waves of computer controlled aliens. Kind of like Killing-floor or Defense Alliance. Maybe by default if should be in this game-mode so that it is somewhat fun to play even with one player only, and ...
by poVoq
Mon Sep 14, 2015 1:16 pm UTC
Forum: Off-topic
Topic: How look other games on the Daemon engine?
Replies: 35
Views: 121691

Re: How look other games on the Daemon engine?

Nice, but normal maps are really lacking. :thumbup:

Particle effects (especially of the weapons) are much nicer in Xonotic also... any chance to have them easily translated into the deamon engine?

by poVoq
Wed Sep 02, 2015 1:48 pm UTC
Forum: General Discussion
Topic: HEY DO YOU WANT AN AVATAR
Replies: 34
Views: 63107

Re: HEY DO YOU WANT AN AVATAR

Sorry, but I will rather go with my new cute squid :p

by poVoq
Sun Aug 09, 2015 12:28 pm UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 16
Views: 27627

Re: Fixing the tyrant

I agree... a great beast should feel like it. Malphas from Savage2 did it well I think: https://youtu.be/vsDt-WSc_t0

How about some sort of health regeneration that gives you a nice chunk of extra health every time you kill a human with a tyrant?

by poVoq
Sat Aug 01, 2015 2:02 am UTC
Forum: Off-topic
Topic: How look other games on the Daemon engine?
Replies: 35
Views: 121691

Re: How look other games on the Daemon engine?

Hmm a bit OT: But is it actually still possible to run the game-logic of these games (I am especially thinking of Wolf: ET) inside the Demon engine, or has it changed too much internally already? Might be cool to use the Unvanquished assets and the Wolt:ET game code to make a cool team objective gam...
by poVoq
Thu Jul 09, 2015 2:39 pm UTC
Forum: Off-topic
Topic: Easy game recording under Linux
Replies: 1
Views: 3413

Easy game recording under Linux

http://www.maartenbaert.be/simplescreenrecorder/

Works awesomely well; just in case someone wants to make some cool Unvanquished promo videos hint hint.

by poVoq
Fri Apr 10, 2015 7:58 pm UTC
Forum: Feedback
Topic: Missing or too subtile spec (normal?) maps?
Replies: 3
Views: 4856

Re: Missing or too subtile spec (normal?) maps?

Dragoon is this one: https://www.unvanquished.net/wp-content ... o_mara.png ?
But you are right, the new human buildings for example look like they have a pretty decent spec map.

by poVoq
Fri Apr 10, 2015 4:13 pm UTC
Forum: Feedback
Topic: Missing or too subtile spec (normal?) maps?
Replies: 3
Views: 4856

Missing or too subtile spec (normal?) maps?

Maybe it is just me, but especially the alien models (both on official screenshots and on my computer) almost seem like they are only flat shaded (diffuse texture only). Normal maps might not really show much without lots of dynamic lights, but are spec maps implemented? Or are the corresponding tex...