Search found 79 matches

by freem
Sat Jun 01, 2013 1:18 pm UTC
Forum: Community Development
Topic: design and refactoring to do
Replies: 0
Views: 1961

design and refactoring to do

Through the discuss I had on IRC yesterday, it seems many areas could use refactoring, but remembering them after an IRC discuss is not really easy, so I would like to know if it would be possible to add a dedicated sub-forum, where it would be possible to describe current design, what could be made...
by freem
Sat Jun 01, 2013 1:05 pm UTC
Forum: General Discussion
Topic: human vs human or alien vs alien possibility
Replies: 11
Views: 6765

Re: human vs human or alien vs alien possibility

I guess that programmable colors will first need to be put on models, but yes, colorizations would be an important point for the possible long term day where something else than a aliens vs humans fight would be doable. third race mod (completely different species of aliens) I think I have read on t...
by freem
Sat Jun 01, 2013 12:44 pm UTC
Forum: Community Development
Topic: Unvanquished timeline
Replies: 14
Views: 10928

Re: Unvanquished timeline

accidental double posting. Tried to remove it but did not find how to.
by freem
Sat Jun 01, 2013 11:49 am UTC
Forum: Community Development
Topic: Unvanquished timeline
Replies: 14
Views: 10928

Re: Unvanquished timeline

This is a great idea, I've never read or heard this in any SF story ! Do you know an author who has expressed this rule in a book or a movie? Or you got this idea by writing Unvanquished history ? I's brillant ! Well, it is a little like foundation series . There are few sentient robots (reminescen...
by freem
Sat Jun 01, 2013 11:16 am UTC
Forum: Community
Topic: French translation (en français dans le texte)
Replies: 27
Views: 20294

Re: French translation (en français dans le texte)

La réforme en question ne fait qu'encourager de nouvelles pratiques :) (il y est dit que c'est afin de ne pas braquer les gens maitrisant l'ancienne orthographe si je ne m'abuse. D'ailleurs j'ai trouvé l'intro de cette réforme très drôle, notamment le fait qu'il y ait une faute sur la première page,...
by freem
Fri May 31, 2013 11:59 pm UTC
Forum: Community Development
Topic: coding conventions
Replies: 2
Views: 2798

coding conventions

I am opening this thread to ask around there is someone have some knowledge about code conventions used in unv, which are not currently in the wiki . I started to actualize that page, because when I first found it it only had the small passage speaking about the good number of '='... What I would li...
by freem
Fri May 31, 2013 12:38 pm UTC
Forum: General Discussion
Topic: Introduce Yourself
Replies: 127
Views: 58638

Re: Introduce Yourself

I'm a French developer guy (but more used to C++11 than C89 I must admit) which discover tremulous 3-4 years ago through debian packages. I found the game interesting, but did not spend many time in playing it, so I'm a beginner in that game: no map knowledge, no weapon knowledge and completely lost...
by freem
Fri May 31, 2013 12:31 pm UTC
Forum: General Discussion
Topic: human vs human or alien vs alien possibility
Replies: 11
Views: 6765

Re: human vs human or alien vs alien possibility

Team limitation is hardly a design problem. Considering that, as far as I can see, many stuff considering human/alien behavior (I do not mean bots behavior, but buildings, weapons, and such) is hard-coded in single structures, with code duplication for each race (which is something I am currently t...
by freem
Fri May 31, 2013 12:30 pm UTC
Forum: Ideas & Suggestions
Topic: Make non-qwerty keyboards as easy to use as qwertyÂ’s
Replies: 12
Views: 9159

Re: Make non-qwerty keyboards as easy to use as qwerty’s

Broken in what way? If you can help to fix things, by all means provide patches… Trust me, I have tried. Through some discuss with other people, it seems the problem only comes from sourceforge which have problems on it's french mirrors. The issue is this one: no downloads are made, so I (and proba...
by freem
Sat May 25, 2013 1:57 am UTC
Forum: Community Development
Topic: refactoring of gamelogic
Replies: 11
Views: 8339

Re: refactoring of gamelogic

Yeah, you mentioned "C++-" in one of your bug reports. Just to be clear (and for those who may not know what we are talking about), I assume you're talking about this pattern: typedef struct { // members } PseudoClass; void PseudoClass_DoStuff(PseudoClass *const basicallyTheThisPointer, /* args */)...

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