Search found 245 matches

by Gireen
Mon Sep 23, 2013 9:41 am UTC
Forum: Models
Topic: Dragoon
Replies: 53
Views: 33642

Re: Dragoon

I prefer your first head. The new one is a bit too pointed.
The side view looks fantastic.

by Gireen
Sat Sep 21, 2013 7:23 pm UTC
Forum: Concepts
Topic: Shrike (1)
Replies: 16
Views: 7412

Re: Shrike

Without legs it could move like the Leaper from Dead Space.
http://www.youtube.com/watch?v=3HVTZ_zUgnQ

by Gireen
Sun Sep 08, 2013 11:02 am UTC
Forum: General Discussion
Topic: New forum!
Replies: 21
Views: 18347

Re: New forum!

And the best thing. it's open source :thumbup:

by Gireen
Mon Sep 02, 2013 6:28 pm UTC
Forum: General Discussion
Topic: Unvanquished on Desura?
Replies: 4
Views: 4415

Re: Unvanquished on Desura?

As far i know Unvanquished will be available on Desura with the first Beta Release.
Unti then you can use the universal zip http://sourceforge.net/projects/unvanqu ... ersal_Zip/ (Alpha 19 will be uploaded today)
Or create symbolic links for the Unv folders to a separate partition.

by Gireen
Sat Aug 31, 2013 11:30 pm UTC
Forum: Off-topic
Topic: Natural Selection 2 is buggy as hell
Replies: 12
Views: 15914

Re: Natural Selection 2 is buggy as hell

Here only missing menu elements one time and a black screen after reconnect. But after that i could test nearly everything out. Its a interesting game but compared to Unv everything moves a bit slower, the wallwalk of one alien is slow too and the eyes are in the mouth? ... :eek: Aliens looks ugly. ...
by Gireen
Fri Jun 28, 2013 4:08 pm UTC
Forum: Ideas & Suggestions
Topic: Get rid of console completely and forever
Replies: 32
Views: 27141

Re: Get rid of console completely and forever

apples can't replace oranges

by Gireen
Fri Jun 28, 2013 3:05 pm UTC
Forum: Ideas & Suggestions
Topic: Slot system (inventory reform)
Replies: 9
Views: 8889

Re: Slot system (inventory reform)

About what do we talk here? Displaying a Diablo like inventory while buying or always in the hud? The latter needs to much space in field of view. I would splitt it into different parts, for Usable Weapons/Items/Abilities on the bottom where the actual inventory is and armor/shields/powerups near th...
by Gireen
Mon Jun 24, 2013 5:14 pm UTC
Forum: Concepts
Topic: Menu layout
Replies: 11
Views: 8036

Re: Layout concept

Create Server i left out the other option out of laziness, but there should be as much options as in the tremulous versions. It could be separated into the minimum options and advance options. reset to default yes, + displaying the default value as tooltip on hover. Server yes, that what i mean wit...
by Gireen
Mon Jun 24, 2013 5:03 pm UTC
Forum: Ideas & Suggestions
Topic: Slot system (inventory reform)
Replies: 9
Views: 8889

Re: Slot system (inventory reform)

to complicated. thats what i think about a Diablo like inventory. In a RPG this might be a good way but a Shooter needs a simple and fast way. Lets take a look how this is done in other shooters: Urban Terror: inventory & weapons before spawning you can chose weapons/items/armo the 3. item slot ...
by Gireen
Wed Jun 19, 2013 8:08 pm UTC
Forum: Concepts
Topic: Menu layout
Replies: 11
Views: 8036

Re: Layout concept

here are now almost all missing menu concepts. Options Grouped as in every other game into Player,Control,Graphic and Sound. In Quick options are the most needed options from all categories. Create Server A info text for problems behind routers is maybe helpful. with a link to the corresponding wiki...