Have the ability to define surface types in the shader (default, metal, ground and snow seem like a decent set).
Then have decals, particles and sounds be configurable depending on the surface type.
Search found 30 matches
- Mon Aug 18, 2014 1:48 pm UTC
- Forum: Ideas & Suggestions
- Topic: Surface Types
- Replies: 3
- Views: 3873
Surface Types
- Mon Aug 18, 2014 12:38 pm UTC
- Forum: Ideas & Suggestions
- Topic: Particle System Color Ramps
- Replies: 1
- Views: 2680
Particle System Color Ramps
Since a picture speaks a thousand words: http://files.acidtu.be/misc/particleramps.png Dissolving particles are a very typical use case, 'energy particles' especially, but it can even be used for smoke and blood effects. It's easy to tweak for artists and might eliminate having to set several variab...
- Wed Aug 13, 2014 2:10 pm UTC
- Forum: Ideas & Suggestions
- Topic: Porting my Gloom-inspired mod to Unv?
- Replies: 5
- Views: 5868
Re: Porting my Gloom-inspired mod to Unv?
Hey, I'm just curious, why do you want to switch from Source to some open source engine?
- Wed Aug 13, 2014 2:03 pm UTC
- Forum: Off-topic
- Topic: Hooray for JavaScript!
- Replies: 7
- Views: 7636
Re: Hooray for JavaScript!
Depends on how you measure I doubt that JS is fit for any serious work (e.g. games). This benchmark states that JS (V8) is 3x-6x slower than C (gcc). Plenty of Unity games use JS afaik. Isn't the reason for scripting more about trading performance for flexibility? 3 to 6 times slower doesn't sound ...
- Tue Aug 12, 2014 9:15 am UTC
- Forum: Feedback
- Topic: UI brightness (alpha 30)
- Replies: 2
- Views: 3874
Re: UI brightness (alpha 30)
The background looks fine when I open the source file. Why is it not the same ingame on gamma 1.0?
- Mon Aug 11, 2014 2:53 pm UTC
- Forum: General Discussion
- Topic: Suggest some names!
- Replies: 60
- Views: 66427
Re: Suggest some names!
Alienation
- Mon Aug 11, 2014 1:30 pm UTC
- Forum: Feedback
- Topic: UI brightness (alpha 30)
- Replies: 2
- Views: 3874
UI brightness (alpha 30)
It's nice to see that the maps are bright enough at gamma 1.0
The menus seem pretty dark though? Mostly the main menu and loading screen.
Love the new UI btw :)
- Mon Aug 11, 2014 1:28 pm UTC
- Forum: Feedback
- Topic: Stop the Bobbing and Shaking!
- Replies: 14
- Views: 16715
Re: Stop the Bobbing and Shaking!
The weapon bobbing is too pronounced I think. If you tone it down by 50% it would look better.
- Fri Dec 20, 2013 6:43 pm UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 78699
Re: moonbase map concept
Colorize all those grey textures a little. Color variation doesn't need to be in your face, some off-greys already can do a lot. Same for the lighting. Specmaps need to be much more subtle, but you know that. The outside of the moon is very gray. So you might want to contrast that with a more colorf...
- Thu Dec 12, 2013 5:45 pm UTC
- Forum: Community Development
- Topic: Improved Tremulous Particle Effects [Beta]
- Replies: 1
- Views: 3977
Improved Tremulous Particle Effects [Beta]
I've done some improved particle effects for Tremulous. Haven't checked them in Unvanquished, but I guess they should be mostly compatible. Here's the topic on the Tremulous forums: http://tremulous.net/forum/index.php?topic=17400.msg237277#new (best keep unvanquished related comments in here though...