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Search found 122 matches

by freem
Mon Jul 01, 2013 5:05 pm UTC
Forum: Ideas & Suggestions
Topic: Get rid of console completely and forever
Replies: 36
Views: 19684

Re: Get rid of console completely and forever

Has Unvanquished changed the tutorial text that much to make it no longer say that? Which tutorial? Is it available in game? If yes, I did not find it. Generally speaking, when you are a FPS, RPG and RTS player, you understand how unv works pretty fast.... and you are helped by the tooltip near the...
by freem
Sun Jun 30, 2013 11:38 pm UTC
Forum: Ideas & Suggestions
Topic: Get rid of console completely and forever
Replies: 36
Views: 19684

Re: Get rid of console completely and forever

Well, his post is quite abrupt, but the problem it shows exists: Unvanquished is unbalanced for new players, and not only because they might lack skills. For example, you have no way to learn by the game that you can buy ammo for energy weapons near reactor/repeaters. Making menus or any tool able t...
by freem
Sun Jun 30, 2013 11:35 pm UTC
Forum: Ideas & Suggestions
Topic: Poison system suggestion, make basilisk a living booster!
Replies: 10
Views: 6903

Re: Poison system suggestion, make basilisk a living booster!

Hum... Making heavy armor useless against poison could just make it having a really tiny use.

To know if yes or no, first, what is the current situation? How armors change amounts of damage given by poison?
by freem
Sun Jun 30, 2013 11:28 pm UTC
Forum: Off-topic
Topic: Anyone remember me?
Replies: 6
Views: 4003

Re: Anyone remember me?

I do not think we played together. But I was never a real player of trem, so it probably explains that...
by freem
Sun Jun 30, 2013 11:24 pm UTC
Forum: Community Development
Topic: Smoothness and Play-ability.
Replies: 12
Views: 8726

Re: Smoothness and Play-ability.

Hehe... I had the same reactions about aliens when I came here... now, I'm a little more accustomed (use the training server, there are a few maps were you only fight bots, which is a good way to have some practice) and I only think that aliens are *far* harder to use than a good old human with he's...
by freem
Fri Jun 28, 2013 12:37 am UTC
Forum: Ideas & Suggestions
Topic: What skills should be emphasized?
Replies: 13
Views: 7998

Re: What skills should be emphasized?

seana: in short, you want a e-sport. I'm not against that :)
by freem
Wed Jun 26, 2013 1:16 pm UTC
Forum: General Discussion
Topic: Unvanquished presentation
Replies: 8
Views: 5686

Unvanquished presentation

I wonder if there is an official presentation, to be used on website to advertise people about unvanquished? This could be useful, and having an official one could allow to make translations. So, is there is one somewhere? (and no, I do not think I could do it, I'm bad when it comes to presentations)
by freem
Wed Jun 26, 2013 12:41 pm UTC
Forum: Ideas & Suggestions
Topic: Slot system (inventory reform)
Replies: 11
Views: 6236

Re: Slot system (inventory reform)

Personal i would direct use a class based systems. Where different variations in a class are possible, for humans different weapons/armors/items for aliens different abilities. like for the dretch a version where he is transparent or can jump like a goon. Than players can chose between stealth or f...
by freem
Wed Jun 26, 2013 12:16 pm UTC
Forum: Ideas & Suggestions
Topic: Disappearance of dead bodies and weapons
Replies: 16
Views: 10355

Re: Disappearance of dead bodies and weapons

That makes no sense. I'd rather see human bodies fade away with a teleportation effect and alien bodies decompose with a buzzing swarm digesting them. Of course, that assumes you haven't been gibbed. This is the idea in this thread that I prefer: giving each species a different disappearance animat...
by freem
Wed Jun 26, 2013 12:09 pm UTC
Forum: Ideas & Suggestions
Topic: Poison system suggestion, make basilisk a living booster!
Replies: 10
Views: 6903

Re: Poison system suggestion, make basilisk a living booster!

I like that idea, but, there is an issue you did not spoke about: what if you want to keep some poison but people constantly run into you to stole your poison?

The solution I could see for that would be to give it by using the gas on allies.

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