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Search found 63 matches

by poVoq
Thu Feb 06, 2014 7:24 pm UTC
Forum: Level Design
Topic: Sloth – Shader Generator
Replies: 1
Views: 6157

Re: Sloth – Shader Generator

That is very usefull ;) Thanks!
by poVoq
Mon Jan 27, 2014 9:33 pm UTC
Forum: Off-topic
Topic: New Linux Game Awards, vote now :)
Replies: 8
Views: 6795

Re: New Linux Game Awards, vote now :)

Maybe next time ;)
by poVoq
Mon Jan 27, 2014 9:28 pm UTC
Forum: Off-topic
Topic: Help liberate ROTC:Ethernet
Replies: 5
Views: 4801

Re: Help liberate ROTC:Ethernet

That video was made by the original developer of that game to promote the campaign.

Edit: Ahh, stupid... yes very reliable source for reviews :p

Btw: you can get nice Swiss chocolate if you contribute.
by poVoq
Mon Jan 27, 2014 9:25 pm UTC
Forum: Off-topic
Topic: New Linux Game Awards, vote now :)
Replies: 8
Views: 6795

New Linux Game Awards, vote now :)

http://www.linuxgameawards.org/award-in ... march-2014

Like last time a nice selection of open-source games that run on Linux.
by poVoq
Mon Jan 27, 2014 9:22 pm UTC
Forum: Off-topic
Topic: Help liberate ROTC:Ethernet
Replies: 5
Views: 4801

Re: Help liberate ROTC:Ethernet

What?
by poVoq
Mon Jan 27, 2014 8:39 pm UTC
Forum: Off-topic
Topic: Help liberate ROTC:Ethernet
Replies: 5
Views: 4801

Help liberate ROTC:Ethernet

http://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project/ Not much left to go, and this project is seriously cool. Updating it to the much advanced Torque3D engine would probably spawn another awesome community & open-source multiplayer FPS. Oh and before y...
by poVoq
Tue Jul 09, 2013 8:16 pm UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 41
Views: 46466

Re: New advanced map editor for Quake engines: TrenchBroom

Well truth to be told, you are not wrong, but working with .md5 it is especially bad in Blender. The .iqm exporter on the other hand works like a charm in all new Blender versions since 2.63a. In general, a dedicated level editor with proper brush tools is a good thing though and will be never repla...
by poVoq
Sat Jun 22, 2013 8:38 pm UTC
Forum: Level Design
Topic: New textures/features?
Replies: 6
Views: 5403

Re: New textures/features?

Basically many of these textures (and map-models) would be very nice to work with in Unvanquished if someone took the work and make the q3 shaders for them:
http://opengameart.org/users/yughues
by poVoq
Wed Mar 13, 2013 11:15 am UTC
Forum: Community Development
Topic: Programming FAQ
Replies: 10
Views: 8655

Re: Programming FAQ

Are there plans to support a script engine (like LUA) for modding?
by poVoq
Mon Mar 04, 2013 10:49 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 41
Views: 46466

Re: New advanced map editor for Quake engines: TrenchBroom

Unvanquish uses a mix of ioQuake3, Xreal and the open-source Wolf:ET engine, so adding q3 maps support and options for real time lights and shader based textures would probably be sufficient.

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