Search found 245 matches

by Gireen
Sat Sep 25, 2021 12:35 pm UTC
Forum: Ideas & Suggestions
Topic: adaptative AI
Replies: 2
Views: 6213

Re: adaptative AI

Spend BP in relation to lost BP If they build something that isn't destroyed its good :grin: But what need do we have to get builder skills? They don't participate in combat. The combined skill of a team changes all the time, as you said by joining and leaving players but also the individuals skill ...
by Gireen
Sat Sep 25, 2021 12:24 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19640

Re: Gameplay Overhaul

Almost all game use loot. Why Unvan should too? Collecting things is fun :grin: The purpose would be to give an immediate reward and also get a tool to increase base independents of humans. The amount of dropped health and ammo could increase with gametime or techstage that to the end of a game bot...
by Gireen
Thu Sep 16, 2021 10:13 pm UTC
Forum: Ideas & Suggestions
Topic: Fixing the tyrant
Replies: 16
Views: 24418

Re: Fixing the tyrant

That's only how it works for the tyrant charge.
The wider the area of an attack the less damage it should deal. The claw needs aiming and deals much damage compared to the charge which hits everything in front but is not that strong.
by Gireen
Thu Sep 16, 2021 10:09 pm UTC
Forum: Ideas & Suggestions
Topic: adaptative AI
Replies: 2
Views: 6213

Re: adaptative AI

Both teams don't need to have exactly the same skill.
But the difference should not be to big.
by Gireen
Wed Sep 15, 2021 4:07 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19640

Re: Gameplay Overhaul

The barricade buff you did is a bit extreme though. yes :grin: its currently less with only +50% maybe better to use the higher momentum of killer vs higher momentum of victim That's would be something i want to try later to prevent to strong tech discrepancy that one team could reach max momentum ...
by Gireen
Tue Sep 14, 2021 7:50 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19640

Re: Gameplay Overhaul

In my humble opinion doctoring around with the current game-play will not work and alienate the (few) current players. That's a problem that every active game development has to face and should be taken serous. I will take all opinion of active players into account, and so far the implemented chang...
by Gireen
Sun Aug 29, 2021 11:52 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19640

Re: Gameplay Overhaul

Momentum becomes a skill tree I would need to know more about the project to tell. Any idea what the tree would look like (what would be its content)? That's something that's in the design document though, so it sure was an objective at first. It probably better described as tech tree. Its similar ...
by Gireen
Wed Aug 25, 2021 6:24 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19640

Gameplay Overhaul

This is a first draft for a complete overhaul of the gameplay. The goals are: easier to understand game mechanics enabling different play styles (eg winning by only building or not building at all) making the game more rewarding getting easier to play for newbies working with fewer players giving al...
by Gireen
Fri Aug 20, 2021 6:33 pm UTC
Forum: Troubleshooting
Topic: LAN not showing up in server listings
Replies: 1
Views: 4476

Re: LAN not showing up in server listings

I think this could be this problem. https://github.com/DaemonEngine/Daemon/issues/74#issuecomment-887981077 But the solution sounds complicated. :bugeyes: Adding a way for connect directly to the UI is a good idea. We could maybe also display the hostname/ip on the hosting servers then it could be a...
by Gireen
Mon Aug 02, 2021 12:54 pm UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 6
Views: 19004

Re: Lets discuss Tyrant

Making tyrants more agile is maybe the opposite direction, but giving them more health to make them tankier sounds good.