Search found 371 matches
- Sun Oct 04, 2015 10:24 am UTC
- Forum: Off-topic
- Topic: Idea: Feng Shui
- Replies: 2
- Views: 5166
Idea: Feng Shui
I think Unvanquished should add a few hidden construction tricks so that players still have things to discover after learning he basics. For example: A team's defensive structures receive a +25% damage bonus if the number of them is divisible by 3. Eggs built exactly at 0:15, 0:30, 0:45 and so one h...
- Sat Oct 03, 2015 10:27 pm UTC
- Forum: Off-topic
- Topic: Idea: Diamond
- Replies: 2
- Views: 4849
Idea: Diamond
Alien defense: a fake diamond that is so beautiful that humans can't resist looking at it (locks human aim onto itself with a limited ability to resist). Give it 200 HP and 16 BP cost.
- Sat Oct 03, 2015 10:08 am UTC
- Forum: Off-topic
- Topic: Idea: Make the vending machines actually sell stuff
- Replies: 1
- Views: 4198
Idea: Make the vending machines actually sell stuff
People should be actually able to buy stuff from vending machines with their credits or morph points. Like: Energy drinks (increase speed, stamina). Junk food (humans - act as extra (weak) medkits, aliens - temporarily accelerate regeneration). Sweets (make the enemy players lose control and go towa...
- Thu Oct 01, 2015 3:09 am UTC
- Forum: Ideas & Suggestions
- Topic: Improve display of mining prediction and armor values
- Replies: 16
- Views: 14670
Re: Usability
Two more thing Valve or id Software would certainly think of: Problem: when building several leeches or drills, it's necessary to wait for the drills or leeches you've already placed to be completed before you can figure out the best place to build the next one. Solution: in-progress leeches and dri...
- Wed Sep 30, 2015 8:49 am UTC
- Forum: Off-topic
- Topic: Idea: Poltergeists
- Replies: 0
- Views: 4409
Idea: Poltergeists
This idea will make Unvanquished an intelligently self-balancing game. Let me explain. By playing as a human or an alien you gain poltergeist tokens which are preserved between game sessions (by means of user accounts or RSA keys). You can pay poltergeist tokens to join the game as a poltergeist ins...
- Sun Sep 27, 2015 8:43 pm UTC
- Forum: Ideas & Suggestions
- Topic: Defenses that are better when the base is left alone
- Replies: 4
- Views: 5108
Re: Idea: Base defenses should encourage attacking
Hi lamefun, I think what you describe are defenses that discourage the opponent team to attack. And since you are the opponent of your opponent, I think you describe defenses that discourage yourself to attack. It's what defenses are meant for, to discourage the opponent from attacking. The problem...
- Sat Sep 26, 2015 10:01 pm UTC
- Forum: Ideas & Suggestions
- Topic: Defenses that are better when the base is left alone
- Replies: 4
- Views: 5108
Defenses that are better when the base is left alone
There should be defenses that are useful only when the players are outside the base. For example, a structure could hurt team mates more than the enemies and hence activate only when there are no team mates is nearby. Nuclear turrets have infinite range and shoot beams of cancerous radiation that da...
- Sat Sep 26, 2015 9:39 pm UTC
- Forum: Ideas & Suggestions
- Topic: Award for killing spawns
- Replies: 13
- Views: 24854
Re: Award for killing spawns
Super-true.
- Sat Sep 26, 2015 9:24 pm UTC
- Forum: Ideas & Suggestions
- Topic: Simple reasons why the economy is broken
- Replies: 3
- Views: 4754
Simple reasons why the economy is broken
In case of unbalanced teams: Good economy: if the human team is weaker, trying to attack, even alone, should prolong the game and be self-sustaining (no need to turn to camping when you run out of credits) while camping should lead to loss of equipment and a swift defeat. Or at lest not force humans...
- Sat Sep 26, 2015 5:38 am UTC
- Forum: Ideas & Suggestions
- Topic: Idea: Spirit insted of BP
- Replies: 2
- Views: 6340
Idea: Spirit insted of BP
Idea: Drills and leeches mine a single resource, called spirit. They should mine it quickly, but drills should be more effective than leeches (to compensate for the fact that humans are slower). There's a limited amount of spirit per unit of volume. The spirit concentration is low (possibly with ran...