Search found 16 matches

by CocaneStyle
Thu Aug 15, 2013 4:04 pm UTC
Forum: Community Development
Topic: Chaingun SFX
Replies: 26
Views: 36146

Re: Chaingun SFX

by CocaneStyle
Thu Aug 15, 2013 2:57 pm UTC
Forum: Community Development
Topic: Chaingun SFX
Replies: 26
Views: 36146

Re: Chaingun SFX

https://dl.dropboxusercontent.com/u/422 ... laster.ogg
Blaster sfx, will probably redo this one.

Improved:
https://dl.dropboxusercontent.com/u/422 ... aster2.wav

(this work is under CC BY-SA 3.0)

by CocaneStyle
Thu Aug 15, 2013 2:49 pm UTC
Forum: Community Development
Topic: Chaingun SFX
Replies: 26
Views: 36146

Re: Chaingun SFX

https://dl.dropboxusercontent.com/u/422 ... urning.wav
Burning fire sfx; don't you just love the sound of roasting eggs?

(this work is under CC BY-SA 3.0)

by CocaneStyle
Thu Aug 15, 2013 2:24 pm UTC
Forum: Community Development
Topic: Chaingun SFX
Replies: 26
Views: 36146

Chaingun SFX

https://dl.dropboxusercontent.com/u/422 ... aingun.zip

might add other weapon sfx later on.

Now with more bass:
https://dl.dropboxusercontent.com/u/422 ... unBass.zip

(this work is under CC BY-SA 3.0)

by CocaneStyle
Wed Aug 14, 2013 9:00 am UTC
Forum: Feedback
Topic: Opinions.
Replies: 8
Views: 8168

Re: Opinions.

I don't remember, the last time I played 1.1 or 1.2 was at least a year ago, I first started playing in 1.0 but I don't remember much at all. I personally think poison is a bad mechanic and would prefer that the booster simply gave aliens a minor fixed damage bonus. Question, is poison damage affect...
by CocaneStyle
Wed Aug 14, 2013 6:23 am UTC
Forum: Feedback
Topic: Opinions.
Replies: 8
Views: 8168

Opinions.

Being an old veteran of tremulous and playing just a little I'd though I'd give my opinion and impression on some things. The human turrets are way too unreliable. They take way too long to fire because they have to face the enemy and windup before they can engage. I suggest the windup be removed an...