Search found 336 matches

by JOURNEYMAN
Sat May 05, 2012 7:13 am UTC
Forum: Ideas & Suggestions
Topic: Vampire dretch?
Replies: 8
Views: 7659

Re: Vampire dretch?

It worked and everything looks as it should be. It even corrected the human weapon animation as well.

by JOURNEYMAN
Fri May 04, 2012 8:58 pm UTC
Forum: Ideas & Suggestions
Topic: Vampire dretch?
Replies: 8
Views: 7659

Re: Vampire dretch?

I tried with my Linux laptop and it didn't have tiny dretch problem. It seems to be affecting window build only.
I'll try the command tomorrow.

by JOURNEYMAN
Fri May 04, 2012 2:51 pm UTC
Forum: Ideas & Suggestions
Topic: Vampire dretch?
Replies: 8
Views: 7659

Re: Vampire dretch?

These are images of what it looks like with bounding box. The image of the dretch is extremely tiny but the bounding box seems unaffected. http://www.mediafire.com/download.php?9wwb80j7uvije2v http://www.mediafire.com/download.php?i0fvwd6d4v6mxh6 r_glslOptimizer is set to 0. So far this was happenin...
by JOURNEYMAN
Fri May 04, 2012 7:44 am UTC
Forum: Ideas & Suggestions
Topic: Vampire dretch?
Replies: 8
Views: 7659

Re: Vampire dretch?

I think newer build didn't fix the tiny dretch problems. On the mirror, I could see a very tiny dretch reflection.

by JOURNEYMAN
Fri May 04, 2012 7:21 am UTC
Forum: Troubleshooting
Topic: 3.5 Bug report!
Replies: 10
Views: 10403

Re: 3.5 Bug report!

Looks like the tiny dretch model is why I couldn't see the reflection on the mirror. I'll see if newer build fixes this.

by JOURNEYMAN
Thu May 03, 2012 10:17 pm UTC
Forum: Ideas & Suggestions
Topic: Vampire dretch?
Replies: 8
Views: 7659

Vampire dretch?

In spacetracks, I noticed that dretches don't cast reflection on the mirrors in the restroom. Is this a feature?
Also, the dretch makes human footstep sounds when moving. :confused:

by JOURNEYMAN
Wed Apr 18, 2012 10:09 am UTC
Forum: Ideas & Suggestions
Topic: gun weight and player speed
Replies: 14
Views: 13321

Re: gun weight and player speed

Reducing stamina by small amount, according to the weapon being held, seems more logical than penalizing human movement. Of course wearing a battle suit should negate the effects of stamina reduction, or better yet, increase the stamina.

by JOURNEYMAN
Fri Apr 13, 2012 7:15 am UTC
Forum: Ideas & Suggestions
Topic: jetpack changes
Replies: 13
Views: 13008

Re: jetpack changes

Jet pack with fuel/power reserve that lasts about 20 to 30 seconds would be better. That should be more than enough time to get to, and also to place buildings on hard to reach places. When the jet is turned off, the fuel/power reserve is recharged at the same rate as stamina. However, having the fu...
by JOURNEYMAN
Mon Apr 09, 2012 3:34 pm UTC
Forum: Ideas & Suggestions
Topic: Alternate game modes?
Replies: 27
Views: 25480

Re: Alternate game modes?

Capture The Granger. The Granger will have to be different colored to distinguish from regular grangers. Each team tries to capture The Granger (somewhere in neutral ground) and brings it to their base for a point. Alien team brings The Granger to a hovel. Human team brings The Granger to a granger ...
by JOURNEYMAN
Wed Apr 04, 2012 11:59 am UTC
Forum: Troubleshooting
Topic: No weapon sound
Replies: 7
Views: 7686

Re: No weapon sound

I had older version of the so files in fs_homepath, and it was causing the flashDLight error. Once I removed them everything works normally.