If you have trouble registering or do not receive a verification e-mail, please ask for help in chat.

Search found 145 matches

by freem
Wed Jul 21, 2021 10:50 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 26
Views: 1501

Re: bot improvements mod

So, I now host 2 other instances, with different skill levels: 3 and 5. I'll let them play for a while and see if I can get some stats there, too. I'll probably need to spy bots on them too, especially for skill level 3. [*] You should check that when, say, an human is hurt, they add the enemy to th...
by freem
Fri Jul 16, 2021 5:25 pm UTC
Forum: Community Development
Topic: casual mod
Replies: 3
Views: 212

Re: casual mod

Another problem beginners seem to have is the understanding that building miners too close do cost BPs to a team. Maybe (certainly, actually) the build system is too complex, but maybe the bigger problem there (thinking they're gratis when they're not) could be avoided with a symbolic cost? Or, to h...
by freem
Fri Jul 16, 2021 4:50 pm UTC
Forum: Ideas & Suggestions
Topic: add a mechanism to prevent people change team to destroy base
Replies: 4
Views: 316

add a mechanism to prevent people change team to destroy base

Currently, it's possible for a player to swap team to destroy base, for example, leave humans to destroy alien base from inside. I think the game needs a mechanism to prevent that. "Easy" solution would be a kick vote, or a team-kick vote, but this would have several ways to "workarou...
by freem
Fri Jul 16, 2021 4:07 pm UTC
Forum: Community Development
Topic: casual mod
Replies: 3
Views: 212

casual mod

I have in mind the idea of building a "casual mod" for unvanquished since few months. All text that follows is just my opinion, I'm stating this once at start to make it clear and avoid repeating "in my opinion", "I think", etc. Consider all statements about current unv...
by freem
Tue Jul 13, 2021 12:05 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 26
Views: 1501

Re: bot improvements mod

No update except for some minor manual fixes in navmesh. Current scores: 29 Aliens win. antares 29 Aliens win. chasm 28 Aliens win. forlorn 8 Aliens win. parpax 25 Aliens win. perseus 24 Aliens win. plat23 31 Aliens win. station15 14 Aliens win. yocto 1 Humans win. antares 20 Humans win. parpax 1 Hu...
by freem
Mon Jul 12, 2021 8:27 pm UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 527

Re: is momemtum by building balanced (or should it be)?

Off topic: next time, better add a comment asking for moving your thread (you can also identify someone like myself) so we can move it for you. Sorry for that. I don't understand the meaning of those stats like "aliens: regen=9 health=237 BP=8 time=17s" This is the average regeneration sc...
by freem
Sun Jul 11, 2021 11:08 pm UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 527

is momemtum by building balanced (or should it be)?

Hello. TL:DR: I think that the ability to move stuff on ceilings and walls, or to extinguish fires (on buildings only, remember that nothing can remove fire on ground) should be unlocked before humans get the flamer or the firebomb, and current mechanics does not do that. It also favors humans build...
by freem
Fri Jul 09, 2021 7:26 pm UTC
Forum: General Discussion
Topic: Bind with "voice"
Replies: 4
Views: 292

Re: Bind with "voice"

Interestingly, there's already several voice stuff done. Here is a list of the aliens voices: attacking.ogg attack.ogg backup.ogg basestatus.ogg builders.ogg building.ogg clearthepath.ogg defending.ogg defend.ogg eggs.ogg enemyisnear.ogg enemynodesdown.ogg enemyspawnsdown.ogg enemyterritory.ogg fall...
by freem
Fri Jul 09, 2021 7:20 pm UTC
Forum: Feedback
Topic: Nerf the flamethrower already...
Replies: 11
Views: 666

Re: Nerf the flamethrower already...

Well, I have some sort of changelog and tasklist for my bots, in which the "rally / attack buton" feature is listed, but unfortunately, this won't be implemented soon, it will likely be in the 3rd phase, so that I will have sane individual behaviors and decent path-finding implemented befo...
by freem
Wed Jul 07, 2021 2:22 pm UTC
Forum: Feedback
Topic: Nerf the flamethrower already...
Replies: 11
Views: 666

Re: Nerf the flamethrower already...

Wth, how does this continue happening to me : I didn't realise i could devolve !! Its a recent change :grin: The communication how the gampleay works is probably something we need to improve more :bugeyes: Would be nice to have changelogs... one for players and a complete one for advanced users (mo...

Go to advanced search