Search found 275 matches

by Anomalous
Mon Dec 02, 2013 1:23 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay wish list
Replies: 7
Views: 6489

Re: Gameplay wish list

kharnov wrote:

New grenades or small things like a pistol would actually be pretty good assignments to new modelers, so I don't know if it's that much of an issue.

Norfenstein has a point with his palette-swap comment – it may be that simple for these items (and is, for the existing grenade types).

by Anomalous
Mon Dec 02, 2013 1:02 pm UTC
Forum: Ideas & Suggestions
Topic: A few VM command system improvements/changes
Replies: 4
Views: 4237

Re: A few VM command system improvements/changes

My point was that it wasn't enforced and it is easy to miss them (and I think I've seen several missing VM_Check). NaCl doesn't have this problem because it copies everything (or mmap but for very special cases and we know where). Any which you want to add, by all means do so – even were we to swit...
by Anomalous
Mon Dec 02, 2013 2:00 am UTC
Forum: General Discussion
Topic: It's release time again – Alpha 22
Replies: 16
Views: 18895

It's release time again – Alpha 22

Some engine changes, some gameplay changes, a new map and a new version of an existing map… MapsWe have a new map, Snowstation, from Supertanker. It has a simple layout, essentially a loop, and a snow-covered outside area forming part of that loop. Also, EmperorJack's Plat23 has had a little work do...
by Anomalous
Tue Nov 26, 2013 3:12 pm UTC
Forum: Ideas & Suggestions
Topic: A few VM command system improvements/changes
Replies: 4
Views: 4237

Re: A few VM command system improvements/changes

Our trap calls are currently very unsafe (reading from a pointer given as an arg to a trap call without checking it is in the qvm memory, ...) but I think we'll be able to improve security a lot with NaCl that forces copies. That's why I put in a lot of VM_Check*() calls and added an overflow buffe...
by Anomalous
Wed Nov 20, 2013 6:46 pm UTC
Forum: General Discussion
Topic: Winter mini-tournament
Replies: 13
Views: 12352

Re: Winter mini-tournament

Ishq wrote:

Indeed, each team will probably have some practices or meeting times to get some tactics and strategies down. Also, give newer players some useful tips on how to get better. […]

This is where the training server, or at least the training branch, could be useful – and could be developed somewhat.

by Anomalous
Wed Nov 20, 2013 6:33 pm UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 183
Views: 127423

Re: Small ideas & miscellaneous suggestions!

I experimented with wall turrets a while ago – smaller and weaker, but can be placed on any surface. It should be easy enough to resurrect that if we decide that want it.

by Anomalous
Tue Nov 12, 2013 12:13 am UTC
Forum: Feedback
Topic: Praise for making this game more approachable
Replies: 5
Views: 7740

Re: Praise for making this game more approachable

First of all, I love your avatar! Arch & Unvanquished ftw! Almost every single Unvanq player at the moment is using Arch. I have a feeling we all read Phoronix too. PKGBUILDs are always appreciated. There are plenty using Debian or Ubuntu too, and it's easy enough to provide packages… Wow, some...
by Anomalous
Mon Nov 11, 2013 11:15 pm UTC
Forum: Troubleshooting
Topic: can't run a local server in devmode anymore
Replies: 5
Views: 4986

Re: can't run a local server in devmode anymore

You don't want to mix release QVMs or resources with development resources or QVMs. Release has a quick fix to get vsays working; git master has the team and class numbers ripped out in favour of names.

by Anomalous
Sun Nov 10, 2013 11:23 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 79770

Re: moonbase map concept

    :telenode:
:reactor: Well… the telenode is (just about) on top of the reactor… :tongue:

by Anomalous
Fri Nov 08, 2013 3:55 pm UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 23685

Re: Forlorn

Give it a nice deep mineshaft (and maybe even a pit head?) – somewhere to be a lemming get pushed down by a dragoon.