Search found 151 matches

by killing time
Mon Oct 08, 2012 5:45 am UTC
Forum: General Discussion
Topic: Alpha 8 has been released!
Replies: 14
Views: 14029

Re: Alpha 8 has been released!

Taking forever to download... would it be going much faster if I pointed the installer to a directory containing an old alpha release?

by killing time
Fri Sep 28, 2012 5:59 am UTC
Forum: Ideas & Suggestions
Topic: Rhez's Wicked Idea That Probably Won't Work
Replies: 12
Views: 9812

Re: Rhez's Wicked Idea That Probably Won't Work

How did you come up with the number 763? I would think there are 34 * 22 (minus one if you don't have an empty wave) = 323 waves in the original granger-filled scenario.

by killing time
Mon Sep 17, 2012 6:14 am UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 183
Views: 127645

Re: Small ideas & miscellaneous suggestions!

  1. Battlesuit emergency self-destruct:
    A human wearing a battlesuit can issue a command that immediately causes the suit to come apart and fall off, leaving the human with no armor but more maneuverability.

  2. Make luci jump go higher.

by killing time
Fri Aug 24, 2012 5:11 am UTC
Forum: Ideas & Suggestions
Topic: Graph-based evolution
Replies: 10
Views: 9085

Re: Graph-based evolution

This does not make too much sense to me. What purpose do tech points serve after the first 5 minutes, when every upgrade has been purchased? Also if I understand this correctly, a player (I think that's what is meant by a "unit") can get a rant in the first 30 seconds. This seems like a ve...
by killing time
Sat Jul 28, 2012 8:50 am UTC
Forum: Ideas & Suggestions
Topic: Luci 1.1
Replies: 21
Views: 15784

Re: Luci 1.1

At least there is a new glitch in gpp/unv that 1.1 didn't have: ramp jumping. It is pretty fun as well. If you jump while running on any sloped surface, you will fly into the air much higher than normal. I especially like to use it as dretch on nano. The places with stair steps are really good for j...
by killing time
Thu Jul 26, 2012 7:00 am UTC
Forum: General Discussion
Topic: Strange visual bug
Replies: 4
Views: 4573

Re: Strange visual bug

It lasted 10 or 15 seconds I think. Also could have been acid effect from a building explosion; I think I threw a nade in there which exploded some stuff just before this.
Is this the same effect as when the mara zap lights up the whole room?

by killing time
Thu Jul 26, 2012 3:47 am UTC
Forum: General Discussion
Topic: Strange visual bug
Replies: 4
Views: 4573

Strange visual bug

The aliens' base, at the favored location on the map orion, was suddenly covered with a huge green tarp:

The attachment unvanquished_2012-07-25_222111_000.jpg is no longer available
by killing time
Wed Jul 25, 2012 10:06 pm UTC
Forum: Ideas & Suggestions
Topic: Luci 1.1
Replies: 21
Views: 15784

Re: Luci 1.1

Okay, having the luci still charged after switching to blaster is a bug, I agree. I just think it should be allowed to cancel the charge.

by killing time
Wed Jul 25, 2012 9:23 am UTC
Forum: Ideas & Suggestions
Topic: Luci 1.1
Replies: 21
Views: 15784

Luci 1.1

Of the classes and weapons that were modified in GPP, the Lucifer Cannon has the #2 worst set of modifications. (#1 is the goon. Kudos to Unvanquished developers to restoring the chomp to its rightful place as the most powerful attack!) I propose to scrap the gpp changes to the Lucifer Cannon and ma...
by killing time
Wed Jul 25, 2012 8:42 am UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 62440

Re: Balance changes and ideas.

My preference is that everything should be be extremely difficult, and have a steep learning curve. Make everything easier, they say, and we will attract more players. Even if that is true, I don't think it is a good idea. If something doesn't require loads of arcane knowledge and finely tuned skill...