Hi (wasn't it me who directed you here? :p ).
Search found 99 matches
- Tue Aug 07, 2012 6:51 am UTC
- Forum: General Discussion
- Topic: Hallo
- Replies: 13
- Views: 11168
- Thu Jul 26, 2012 11:47 am UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 62309
Re: Balance changes and ideas.
I never said I use chaingun to kill bases. I'd really recommend you to read posts few times (or have somebody read them aloud), as it's not really the first time. As for "so unskilled", nobody had mastered the weapon for 3 years? Maybe there's someone that can use it effectively against mo...
- Wed Jul 25, 2012 7:35 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 62309
Re: Balance changes and ideas.
I think the goal is to give player a choice and have all the weapons commonly used throughout the game, not just until certain stage. Luci is just 150 credits more expensive (less than a dretch!) than pulse while it gives much more options and possible tactics in killing bases. I agree that pulse is...
- Wed Jul 25, 2012 5:41 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 62309
Re: Balance changes and ideas.
I find beating aliens with pulse rifle requiring much more effort than with basically any other weapon in humans arsenal. And vice-versa, most of the time larm+helm+rifle is equal of a threat as same guy with pulse rifle, at least to me. Won't even compare chaingun-pulse. If it's supposed to be &quo...
- Wed Jul 25, 2012 2:59 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 62309
Re: Balance changes and ideas.
Khaos, Saliva was around ever since GPP was introduced. As far I remember he also had participated in Planned Dev Games. And, while I hate to play anybody's lawyer, I have to agree that most of his ideas make sense to some degree. Pulse rifle . You must be kidding me if you think it's useful an weap...
- Mon Jul 23, 2012 5:50 pm UTC
- Forum: General Discussion
- Topic: Score vs Frags/Kills
- Replies: 35
- Views: 27019
Re: Score vs Frags/Kills
I'm not sure what this is referring to. I was referring to the more funds for wealthy idea. I'm don't like this idea. You are punishing players for getting high scores by making them bigger feeders when they die. There's nothing wrong with the way it is now (Where you get more credits/evos dependin...
- Mon Jul 23, 2012 11:30 am UTC
- Forum: General Discussion
- Topic: Score vs Frags/Kills
- Replies: 35
- Views: 27019
Re: Score vs Frags/Kills
Yes this might also make people more willing to suicide rush when they're full (assuming they care how much they feed). I lie the idea of score given for killing someone based on how many points he has. Like 50-150% (based on difference between player and average score of his team) of "basic va...
- Wed Jul 18, 2012 7:47 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 62309
Re: Balance changes and ideas.
Of course nothing's is written on stone, and I don't mind trying different settings to see how they work. Only problem is that currently there aren't much people actually playing it, I talked about it with Kaine quite a long time ago. IIRC we were supposed to have those planned dev games held, thoug...
- Wed Jul 18, 2012 2:45 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 62309
Re: Balance changes and ideas.
Never meant to heat the discussion up in first place, I am sorry if you feel offended. 1) Secondary fire has 1400 speed. How is that ridiculous? It's just a bit faster than pulse rifle, with 1sec repeat it's not really useful, sometimes you might kill a dretch if you get lucky, but most of times you...
- Wed Jul 18, 2012 12:47 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 62309
Re: Balance changes and ideas.
2) Putting it in a way the may be put is an easier light asvarox, what has been nerfed/buffed for humans, and what has been nerfed/buffed for aliens? ill start with aliens, Nerfs: Basilisk 75>60 Rant 400>350 dretch damage, dragoon pounce damage. buffs, S2 dragoon. Humans Nerfs: Crouch bug fixed Buf...