Search found 245 matches

by Gireen
Fri Oct 15, 2021 10:03 pm UTC
Forum: Community
Topic: New players are leaving quickly
Replies: 11
Views: 10520

Re: New players are leaving quickly

A separate topic for damagezones
viewtopic.php?p=18634
by Gireen
Fri Oct 15, 2021 10:02 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 6947

Health Armor and damage zones

I would suggest that we remove or disable armor and damage zones for the moment and instead increase health of humans instead. The benefits would be: its easier for new players that they don't die so fast or deal not much damage. players can easier tell how much more health they will have with armor...
by Gireen
Fri Oct 15, 2021 9:37 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 16970

Re: Over-detailed icons?

Nice find. A killfeed with only names and icons would be really cool.
by Gireen
Thu Oct 14, 2021 5:05 pm UTC
Forum: Community
Topic: New players are leaving quickly
Replies: 11
Views: 10520

Re: New players are leaving quickly

Then they'll just quit the second time around... I would count that as an success. :grin: Its easy measurable. We could test if a longer newbie buff would also increase the playtime and then improve on that. I haven't played this for a long, long time anyways.. you should try it out again. many thi...
by Gireen
Wed Oct 13, 2021 9:52 pm UTC
Forum: Community
Topic: New players are leaving quickly
Replies: 11
Views: 10520

Re: New players are leaving quickly

There are multiplayer games that give new players an advantage for example they receive less damage the first few rounds. The server could maybe give first time visitors a small hp boost and flag them that bots are less aggressive and try to avoid them. @lamefun would it help if humans have only one...
by Gireen
Mon Oct 04, 2021 3:25 pm UTC
Forum: Community
Topic: New players are leaving quickly
Replies: 11
Views: 10520

New players are leaving quickly

In the recent month we had more player activity https://girrr.gitlab.io/unv-stats/minutes.png But 50% of this are 25 players And the 100 most active players amount for 80% of the time played. In the last six months we had 1885 different players. 56% Of them played less then 10 minutes Players Minute...
by Gireen
Mon Oct 04, 2021 2:53 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19579

Re: Gameplay Overhaul

At the same time it also encourages hit and run tactics cause one gets a reward also for small attacks that don't result in anything destroyed.

What it discourages is getting hit by enemies :grin:
But the effect should be still smaller than rewards for kills.
by Gireen
Fri Oct 01, 2021 6:09 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 24
Views: 38375

Re: [mod]Experimental Gameplay

I think i also start posting changelogs here :bugeyes: Currently difference to Unvanquished 51.1 no ping noise Buildqueue Secret tips in menus :O New ways to close circlemenu, toggle is used by default Barricade Hp +50% Armory tab with forward key Commands for bots Tyrant buff clawDmg 100 > 80 clawR...
by Gireen
Fri Oct 01, 2021 5:31 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19579

Re: Gameplay Overhaul

The dragging part would be the problem. They would stay stiff.


Another silly idea:

small rewards for dealing damage
Every damage dealt to enemys would give a few credits as reward.
by Gireen
Fri Oct 01, 2021 5:24 pm UTC
Forum: Ideas & Suggestions
Topic: adaptative AI
Replies: 2
Views: 6202

Re: adaptative AI

That's your conclusion. :tongue:

Let me ask, how should a bot react differently to a good builder compared to a bad one?