Search found 245 matches

by Gireen
Mon Jan 10, 2022 4:14 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 16968

Re: Over-detailed icons?

I have split the last post here into a separate topic
viewtopic.php?f=36&t=2254
by Gireen
Sun Dec 05, 2021 10:50 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 24
Views: 38365

Re: [mod]Experimental Gameplay

A bug in some calculations did reduce all damage by 30% for humans and aliens.
by Gireen
Sun Nov 07, 2021 2:31 pm UTC
Forum: Ideas & Suggestions
Topic: Tesla powa
Replies: 9
Views: 8467

Re: Tesla powa

SuperDupont wrote:This will be great for testing if there is an alien hidden near a door.
how so? would it go through walls or around corners?
by Gireen
Sat Oct 30, 2021 2:23 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 6942

Re: Health Armor and damage zones

It can be tested on the Experimental server for a while now with Multipliers for all classes head 1.2 legs 0.9 rest 1 The effect seems to be really positive. Bots feel less like they are cheating compared to human players. It reduces also the effect deadliness of more experienced players. wtf 2 hits...
by Gireen
Wed Oct 27, 2021 4:14 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 16
Views: 41348

Re: Build points considerations

Yes we had the discussion somewhere and i tried it. Spamming miners around the enemy base makes both teams lose BPs but the one with map control can afford it. It works so good that i don't do it anymore. :grin: Most players don't know about this or how miners in general work so they don't realize w...
by Gireen
Mon Oct 25, 2021 4:33 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 24
Views: 38365

Re: [mod]Experimental Gameplay

illwieckz wrote:but did you implemented simple single-key cycling?
yesnt
illwieckz wrote:“q, open weapon menu, q, switch to upgrades panel, q, close menu, q, open weapon menu again, etc.”
no
illwieckz wrote:“q, open evolve menu, q, close menu, q, open menu, etc.”
yes

but you can change tabs also with +forward
by Gireen
Sun Oct 24, 2021 10:34 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 24
Views: 38365

Re: [mod]Experimental Gameplay

v19
  • turn armor into additional health
  • reduce difference in damage zones

    Code: Select all

    Multipliers for all classes
    head 1.2
    legs 0.9
    rest 1
    
by Gireen
Sun Oct 24, 2021 10:31 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 19567

Re: Gameplay Overhaul

Its a sifi game. Obliviously all bullets have 5g chips to tell how much damage they deal. :grin:
by Gireen
Mon Oct 18, 2021 3:57 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 6942

Re: Health Armor and damage zones

I think the way armor is implemented is good enough but the differences in zones are to big. There can be a reward for attacks on head and punishment for legs but not with a difference from x2.5 - x3 Instead of 50% the difference in both directions should be only 10%. The endresult should only give ...
by Gireen
Sat Oct 16, 2021 1:09 pm UTC
Forum: Community
Topic: New players are leaving quickly
Replies: 11
Views: 10514

Re: New players are leaving quickly

Don't know if the sample size is to small for it but there seems to be slight differences depending on the map. This ignores Experimental because there its always plat23 if the server is empty. I should maybe try how this changes if vega is the first map. :confused: +─────────────────+──────────────...