I have split the last post here into a separate topic
viewtopic.php?f=36&t=2254
Search found 245 matches
- Mon Jan 10, 2022 4:14 pm UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 16968
- Sun Dec 05, 2021 10:50 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 38365
Re: [mod]Experimental Gameplay
A bug in some calculations did reduce all damage by 30% for humans and aliens.
- Sun Nov 07, 2021 2:31 pm UTC
- Forum: Ideas & Suggestions
- Topic: Tesla powa
- Replies: 9
- Views: 8467
Re: Tesla powa
how so? would it go through walls or around corners?SuperDupont wrote:This will be great for testing if there is an alien hidden near a door.
- Sat Oct 30, 2021 2:23 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 4
- Views: 6942
Re: Health Armor and damage zones
It can be tested on the Experimental server for a while now with Multipliers for all classes head 1.2 legs 0.9 rest 1 The effect seems to be really positive. Bots feel less like they are cheating compared to human players. It reduces also the effect deadliness of more experienced players. wtf 2 hits...
- Wed Oct 27, 2021 4:14 pm UTC
- Forum: Feedback
- Topic: Build points considerations
- Replies: 16
- Views: 41348
Re: Build points considerations
Yes we had the discussion somewhere and i tried it. Spamming miners around the enemy base makes both teams lose BPs but the one with map control can afford it. It works so good that i don't do it anymore. :grin: Most players don't know about this or how miners in general work so they don't realize w...
- Mon Oct 25, 2021 4:33 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 38365
Re: [mod]Experimental Gameplay
yesntillwieckz wrote:but did you implemented simple single-key cycling?
noillwieckz wrote:“q, open weapon menu, q, switch to upgrades panel, q, close menu, q, open weapon menu again, etc.”
yesillwieckz wrote:“q, open evolve menu, q, close menu, q, open menu, etc.”
but you can change tabs also with +forward
- Sun Oct 24, 2021 10:34 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 38365
Re: [mod]Experimental Gameplay
v19
- turn armor into additional health
- reduce difference in damage zones
Code: Select all
Multipliers for all classes head 1.2 legs 0.9 rest 1
- Sun Oct 24, 2021 10:31 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 19567
Re: Gameplay Overhaul
Its a sifi game. Obliviously all bullets have 5g chips to tell how much damage they deal.
- Mon Oct 18, 2021 3:57 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 4
- Views: 6942
Re: Health Armor and damage zones
I think the way armor is implemented is good enough but the differences in zones are to big. There can be a reward for attacks on head and punishment for legs but not with a difference from x2.5 - x3 Instead of 50% the difference in both directions should be only 10%. The endresult should only give ...
- Sat Oct 16, 2021 1:09 pm UTC
- Forum: Community
- Topic: New players are leaving quickly
- Replies: 11
- Views: 10514
Re: New players are leaving quickly
Don't know if the sample size is to small for it but there seems to be slight differences depending on the map. This ignores Experimental because there its always plat23 if the server is empty. I should maybe try how this changes if vega is the first map. :confused: +─────────────────+──────────────...