Search found 124 matches
- Sun Dec 28, 2014 7:41 pm UTC
- Forum: General Discussion
- Topic: native_client (NaCl) and Debian packaging
- Replies: 2
- Views: 3687
Re: native_client (NaCl) and Debian packaging
Yeah the NaCl SDK is a very obscure thing that is a pain to get and compile. Only one of our developers went through the trouble of getting the different things we need and put them in the tarball, it would be nice if there was the steps taken to build these binaries somewhere on the wiki. So I don'...
- Sun Dec 28, 2014 7:31 pm UTC
- Forum: Troubleshooting
- Topic: Raspberry pi (server)
- Replies: 7
- Views: 7840
Re: Raspberry pi (server)
Probably not, would be fun if it compiled and ran correctly out of the box :)
- Mon Dec 08, 2014 6:28 am UTC
- Forum: General Discussion
- Topic: Alpha 34 is out!
- Replies: 11
- Views: 13138
Alpha 34 is out!
Read on for what's new! http://www.unvanquished.net/images/alpha34.png This release mainly contains bug-fixes and code cleanups. There has been art progress as well but it came late in the alpha cycle and the integration of the assets wasn't perfect so we did not merge them. If you want to be kept...
Re: Hi
Not sure what you expect by doing this. So here is a granger:
- Wed Nov 05, 2014 12:22 pm UTC
- Forum: Troubleshooting
- Topic: Devmap doesn't work / Game crash / hunkMegs Error
- Replies: 3
- Views: 4525
Re: Devmap doesn't work / Game crash / hunkMegs Error
Do you have a full console log? From what I can see here the cgame-native-qvm.dll isn't relevant as there would be a falback to regular QVM. However it is weird that HunkMegs would fail on 512MB, it is basically the RAM allocation for the engine. How much RAM do you have and did you have many other ...
- Sat Sep 13, 2014 12:09 am UTC
- Forum: Community Development
- Topic: Heat haze
- Replies: 2
- Views: 7022
Re: Heat haze
I believe the crunch utility can uncrunch too (it is located at https://code.google.com/p/crunch/ ). Otherwise I might still have the original normal maps I made for the flamer and the explosions. Looking at https://github.com/Unvanquished/Unvanquished/blob/master/main/glsl/heatHaze_fp.glsl it doesn...
- Wed Aug 13, 2014 7:46 pm UTC
- Forum: Ideas & Suggestions
- Topic: Porting my Gloom-inspired mod to Unv?
- Replies: 5
- Views: 5841
Re: Porting my Gloom-inspired mod to Unv?
Because our engine is better than Source obviously.
- Tue Jun 24, 2014 12:00 am UTC
- Forum: Ideas & Suggestions
- Topic: New alien model...
- Replies: 6
- Views: 6488
Re: New alien model...
Wow, these would fit Gloom nicely but they are a bit too high poly for us sorry.
Maybe you should go on their forum too to spread the good news.
- Tue Jun 17, 2014 7:22 pm UTC
- Forum: Off-topic
- Topic: I had another dream about Unvanquished
- Replies: 2
- Views: 4185
- Tue Jun 17, 2014 7:22 pm UTC
- Forum: Off-topic
- Topic: Many species could have been saved
- Replies: 1
- Views: 3201