Search found 687 matches
- Sat Mar 25, 2023 6:35 pm UTC
- Forum: Map Releases
- Topic: Eggs master
- Replies: 4
- Views: 5750
Re: Eggs master
That's a really good work for a very first map! :thumbup: We played a game on my server for about 45min… I like how the small corridors next to human and alien base have an impact on gameplay, and I appreciate the minded placement of some corners and other niches to build outposts and defenses. :bsu...
- Sat Mar 25, 2023 1:02 pm UTC
- Forum: Level Design
- Topic: Eggs master (need mapping help)
- Replies: 10
- Views: 9062
Re: Eggs master (need mapping help)
Ah, it looks like there is a leak. This happens when there is a hole in your map, or a wall is using a non-solid texture. In NetRadiant, from the “File” menu, select “Pointfile”, this would load the .lin file and show you a kind of line you will follow, it will show you what path the map compiler us...
- Sat Mar 25, 2023 12:30 pm UTC
- Forum: Level Design
- Topic: Eggs master (need mapping help)
- Replies: 10
- Views: 9062
Re: Eggs master (need mapping help)
and so if I do: map:release, will he make me a map with the "right number" of FPS? Yes, here is a rebuild of the 1.1 version you posted on chat: https://dl.illwieckz.net/b/unvanquished/pkg/map-eggs-master_1.1%2Brepack.dpk You'll see the performance is OK. I used the “Map: Release” option....
- Sat Mar 25, 2023 11:30 am UTC
- Forum: Level Design
- Topic: Eggs master (need mapping help)
- Replies: 10
- Views: 9062
Re: Eggs master (need mapping help)
> my map have only 60fps That's because you likely used map build options only meant for prototyping. In the NetRadiant build menu, select the entry “Map: Release”, it will produce an optimized map and proper lighting. This will take some time . That's because producing a release build can take some...
- Fri Mar 10, 2023 2:41 pm UTC
- Forum: General Discussion
- Topic: pNaCl to Wasmtime?
- Replies: 4
- Views: 5402
Re: pNaCl to Wasmtime?
> and with the information about pNaCl being still maintained, Well, we still don't know how to build it, neither we don't know how to find newer builds. So maintained or not, the result is like not maintained. I've looked at some Google repositories, like this one: https://chromium.googlesource.com...
- Thu Mar 09, 2023 4:11 pm UTC
- Forum: Off-topic
- Topic: The spider infestation problem
- Replies: 1
- Views: 14437
- Mon Mar 06, 2023 4:23 pm UTC
- Forum: General Discussion
- Topic: make a server
- Replies: 5
- Views: 6054
Re: make a server
If the web server list properly lists the server name and the amount of players and things like that, you don't need to open more ports, everything already works correctly. On your screenshot, the server is properly listed on web server list, it means your server is properly configured and you have ...
- Thu Feb 23, 2023 9:59 pm UTC
- Forum: General Discussion
- Topic: make a server
- Replies: 5
- Views: 6054
Re: make a server
If the web server list properly fetches the server name and player list, I assume the port is properly opened. If you're hosting the server on your own network and run the client on your own same network, you may not be able to connect to the server using the public IP address. While others would co...
- Fri Feb 17, 2023 9:39 pm UTC
- Forum: General Discussion
- Topic: HEY DO YOU WANT AN AVATAR
- Replies: 34
- Views: 64794
- Fri Feb 17, 2023 9:37 pm UTC
- Forum: General Discussion
- Topic: HEY DO YOU WANT AN AVATAR
- Replies: 34
- Views: 64794
Re: HEY DO YOU WANT AN AVATAR
hello @Sweet, I thought a rabbit was not sweet enough so I found you a rabbit disguised as a bunny!