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by Viech
Tue Jan 21, 2014 1:58 am UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20095

Re: Telenode (2)

Ok, I think on the bars that support the platforms the black looks rather good. The element on the frontside of the Telenode that faces the observer (the one with the cylindrical part sticking half out of it) shouldn't be as dark though. What do you think of giving it the same color as the yellow &q...
by Viech
Tue Jan 21, 2014 1:27 am UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20095

Re: Telenode (2)

Actually I was even thinking of black or atleast a dark graphite.

If you don't happen to know how to export to md5 and/or iqm the obj format should be fine (correct me if I'm wrong, Ishq). You can give it to us in any way: Upload it somewhere, send it per mail, doesn't really matter. :smile:

by Viech
Tue Jan 21, 2014 12:36 am UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20095

Re: Telenode (2)

Much better! :smile:

Do you have plans with regards to the grey parts? I have the feeling it could look good if they were relatively dark. Maybe a similiar material as the blue one but with a black-ish coating. Just a quick thought though.

by Viech
Mon Jan 20, 2014 1:27 pm UTC
Forum: Models
Topic: Leech (1)
Replies: 43
Views: 1881

Re: Leech

The model in the screenshot was baked in the map geometry, which will severly reduce the visual quality. We'd need to look at a md5 version of it that is rendered as a model instead of a part of the map to judge if geometry and texture maps are fine. I can already tell that the diffuse map will need...
by Viech
Mon Jan 20, 2014 1:16 pm UTC
Forum: Models
Topic: Telenode (2)
Replies: 83
Views: 20095

Re: Telenode (2)

Hmm, now it looks very glossy, as if it was covered by glazed frost. I think the mattness on the previous version was good, it just had too much dirt on it (especially on the flaps). You might also want to desaturate the blue a bit. The best surface reference I can give you is the reactor (also have...
by Viech
Sun Jan 19, 2014 6:05 pm UTC
Forum: Troubleshooting
Topic: Cvarlist command?
Replies: 2
Views: 3436

Re: Cvarlist command?

Yes, »listcvars«.

by Viech
Sun Jan 19, 2014 2:53 am UTC
Forum: Models
Topic: Booster
Replies: 82
Views: 52439

Re: Booster

Looks totally awesome and perfectly decimated!

by Viech
Sat Jan 18, 2014 11:57 pm UTC
Forum: Community
Topic: Weekly Public Development Games (Sun 20:00 UTC)
Replies: 15
Views: 29749

Re: Weekly Development Games

Added the new weekly AU/NA Dev Game!

by Viech
Sat Jan 18, 2014 8:02 am UTC
Forum: General Discussion
Topic: FRIDAY NIGHT UNVANQUISHED
Replies: 13
Views: 11967

Re: FRIDAY NIGHT UNVANQUISHED

Yes, this was fun! Here's the Analysis.

by Viech
Sat Jan 18, 2014 8:02 am UTC
Forum: Community
Topic: AU/NA Development Game [ 2014-01-18 ]
Replies: 0
Views: 3938

AU/NA Development Game [ 2014-01-18 ]

So we had our first dev game tailored towards players living between Australia and Northern America (AU/NA for short). I think this was a great success and a lot of fun! From now on we'll try to hold one every Saturday, 4:00 UTC . This time we had a four on four player average, next time let's try t...