I leave that here for someone to claim as an avatar :)
http://imgur.com/tqYtxni
Search found 67 matches
- Sun Mar 12, 2017 12:41 pm UTC
- Forum: General Discussion
- Topic: HEY DO YOU WANT AN AVATAR
- Replies: 34
- Views: 63637
Re: HEY DO YOU WANT AN AVATAR
- Wed Sep 28, 2016 1:37 pm UTC
- Forum: General Discussion
- Topic: No alpha 49 - march
- Replies: 24
- Views: 54824
Re: No alpha 49 - march
With all the suspension people will be quite disappointed when you finally release something again :p
- Tue Jun 21, 2016 2:40 pm UTC
- Forum: General Discussion
- Topic: No alpha 49 - march
- Replies: 24
- Views: 54824
Re: No alpha 49 - march
The suspense is killing me :D
P.S.: Don't forget to get a virtual booth at QuakeExpo2016: https://qexpo2016.com/
- Fri Jun 10, 2016 10:55 am UTC
- Forum: General Discussion
- Topic: No alpha 49 - march
- Replies: 24
- Views: 54824
Re: No alpha 49 - march
No May release either I guess? June one incoming?
- Sat Mar 19, 2016 4:50 pm UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 93418
- Wed Feb 10, 2016 2:23 pm UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 51454
Re: gunplay: recoil + aim-down-sights + spread
any updates on this?
- Fri Jan 15, 2016 2:34 pm UTC
- Forum: Ideas & Suggestions
- Topic: Turn-based mode
- Replies: 3
- Views: 5858
Re: Turn-based mode
Not sure that would work well...
Maybe something more like https://en.wikipedia.org/wiki/Valkyria_Chronicles could be an option.
- Tue Jan 12, 2016 1:23 pm UTC
- Forum: Ideas & Suggestions
- Topic: Make aliens vs. aliens and humans vs humans a possibility
- Replies: 2
- Views: 7225
Re: Make aliens vs. aliens and humans vs humans a possibility
I agree that this would make sense to have as an option.
- Sat Jan 09, 2016 5:15 pm UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 51454
Re: gunplay: recoil + aim-down-sights + spread
Does it dynamically resize according to the current shooting accuracy, i.e. move away from the center when the player is moving or jumping etc.?
- Sun Jan 03, 2016 5:46 am UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 51454
Re: gunplay: recoil + aim-down-sights + spread
Can this please be included in the main game? Pretty please?