Search found 56 matches
- Thu Nov 14, 2013 1:29 am UTC
- Forum: Community Development
- Topic: Treepak
- Replies: 4
- Views: 5715
Re: Treepak
Good news everyone! Treepak 0.1 is out, and it comes as a suppository! I'd like to get back to mapping, so if anyone wants to tweak the shader/textures please feel free to run with it. The only major problems are the specular maps, and you can easily tweak those to fit your scene. If you make a corr...
- Wed Nov 13, 2013 7:54 pm UTC
- Forum: Community Development
- Topic: Treepak
- Replies: 4
- Views: 5715
Treepak
Treepak is almost finished. Dont mind the fps, many background apps eating gpu. The ferns/ground stuff is under 30 polys. The trees are under 1k. Spam away. Tree barks are solid so you can climb up and hide in there. Also this was a simple fastvis, so dont inform me about minor shading errors, pleas...
- Mon Nov 11, 2013 7:48 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 80027
Re: moonbase map concept
yes, already started on.
- Sun Nov 10, 2013 10:35 pm UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 80027
Re: moonbase map concept
lol all that work and thats all i get? I made a treepack and did the map in blender, along with shaders etc..Do You know how hard it is to get a sky, multiple shaders, 3ds models, normalmaped and lightmapped shaded all to play nice and cast and get shadows plus clipping the models? The shader file a...
- Sun Nov 10, 2013 12:54 pm UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 80027
Re: moonbase map concept
I've finally shot the shaders talking, shadows being cast and taken, fixed sky, and new low poly spam plants. Note this is a fast vis only, the tree trunks will smooth out. The only light is from the sky, however if you put a light under a tree it will cast onto the ceiling. http://i.imgur.com/TBYRc...
- Sun Nov 03, 2013 2:25 pm UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 80027
Re: moonbase map concept
ok another test...
compiles in 9 seconds.
Plants cast and get shadows.
also note the 120 fps :D:D
- Sun Nov 03, 2013 10:58 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 80027
Re: moonbase map concept
Its a start. Need to reexport the trees - they were 25k faces and looked nice but it was overkill, and took hours on q3map. Also shader needs some tweaks, the leaves arent doing the alpha (i just used a basic shader) HOWEVER, nice sun shadows etc. Models are not set yet to cast shadows. However, the...
- Fri Oct 25, 2013 4:46 pm UTC
- Forum: Animations
- Topic: Egg (1)
- Replies: 16
- Views: 8827
Re: Egg
Downloaded and checked it out, NICE.
Great to see im not the only blender user here. Props.
- Fri Oct 25, 2013 8:53 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 80027
Re: moonbase map concept
Well...Finally got blender exporting correctly to the engine/radiant.
- Tue Oct 22, 2013 12:44 pm UTC
- Forum: Community Development
- Topic: Turret concept
- Replies: 6
- Views: 7671
Re: Turret concept
I apologize, sometimes I take things too personally.