Search found 1591 matches
- Fri Feb 26, 2016 12:01 am UTC
- Forum: Off-topic
- Topic: I think I know why humans fight aliens
- Replies: 2
- Views: 26602
- Sat Feb 13, 2016 3:58 pm UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 73503
Re: Re-licensing the wiki (without the non-commercial clause)
OK. With that being said, the compromise is approved. Go ahead, Melanosuchus.
- Thu Feb 11, 2016 12:02 am UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 73503
Re: Re-licensing the wiki (without the non-commercial clause)
I'm just going to ask Viech on this and then I'll render my final decision on the matter.
- Thu Feb 11, 2016 12:01 am UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 59254
Re: gunplay: recoil + aim-down-sights + spread
Yeah, I want to know about this too.
- Mon Jan 18, 2016 12:31 am UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 73503
Re: Re-licensing the wiki (without the non-commercial clause)
I would be OK with this, is everyone else OK with this?
- Sat Jan 16, 2016 12:15 am UTC
- Forum: Ideas & Suggestions
- Topic: Turn-based mode
- Replies: 3
- Views: 6010
- Wed Jan 13, 2016 11:56 pm UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 73503
Re: Re-licensing the wiki (without the non-commercial clause)
Possible compromise: all pages have the old license until they have been edited, upon which they receive the new license.
Is that fair? Does that work?
- Mon Jan 04, 2016 11:49 pm UTC
- Forum: Off-topic
- Topic: Sorry my friends, but have you seen the new year Easter egg this day?
- Replies: 3
- Views: 22275
- Sat Jan 02, 2016 7:33 pm UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 59254
Re: gunplay: recoil + aim-down-sights + spread
Hey, wow! Nice job you've done on this!
Any chance you could make a video of it, so that I could show everyone on the team?
By the way, you're more than welcome to drop by our development channel. It's #unvanquished-dev on Freenode.
- Sat Dec 26, 2015 6:01 am UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 106006
Re: New advanced map editor for Quake engines: TrenchBroom
The fun part is going to be that "some conversion" bit. Has anyone mentioned wanting to do that?