Search found 687 matches

by illwieckz
Wed Apr 05, 2017 3:06 pm UTC
Forum: Assets & Artwork
Topic: The effort to track all unvanquished assets in repositories
Replies: 17
Views: 19654

Re: The effort to track all unvanquished assets in repositories

So I did it. :bsuit: Check github.com/UnvanquishedAssets/UnvanquishedAssets for the master repository. I edited my messages above to fit the current state. You can use them as sort-of documentation while waiting for something better on Wiki. :wink: So, what's the story bro? There is some design choi...
by illwieckz
Thu Mar 30, 2017 7:19 am UTC
Forum: Ideas & Suggestions
Topic: [RFC] Fixing early design flaws (package format, package version]
Replies: 11
Views: 19537

Re: [RFC] Fixing early design flaws (package format, package version]

I'm fine with changing the package extension to dpk . I agree that our packages are sufficiently different from pk3 to justify this change, given that the current same-name policy actually causes issues. :thumbup: However, I'd like to maintain full debian version strings and debian version sorting....
by illwieckz
Mon Mar 27, 2017 3:42 am UTC
Forum: Ideas & Suggestions
Topic: [RFC] Fixing early design flaws (package format, package version]
Replies: 11
Views: 19537

Re: [RFC] Fixing early design flaws (package format, package version]

Here is a pull request to add dpk/dpkdir support in Dæmon engine . It also fixes some bugs that were there because the engine was trying to handle two different behaviors for the same format, it's now far easier to handle two different behaviors for two different formats. So we have now an unmerged...
by illwieckz
Sun Mar 26, 2017 5:40 am UTC
Forum: Ideas & Suggestions
Topic: [RFC] Fixing early design flaws (package format, package version]
Replies: 11
Views: 19537

Re: [RFC] Fixing early design flaws (package format, package version]

I had nothing to code to add basic (no deps) dpkdir support to DarkRadiant: http://dl.illwieckz.net/b/darkradiant/screenshots/dpkdir/20170326-062757-000.darkradiant-dpkdir-unvanquished-forlorn.png I just wrote this line in “ unvanquished.game ” file: archivetypes="dpk pk3" And DarkRadiant ...
by illwieckz
Sun Mar 26, 2017 2:23 am UTC
Forum: Ideas & Suggestions
Topic: [RFC] Fixing early design flaws (package format, package version]
Replies: 11
Views: 19537

Re: [RFC] Fixing early design flaws (package format, package version]

This a branch that adds pk3dir/dpkdir support in netradiant (based on neumond's code): gitlab.com/illwieckz/netradiant:dpkdir . I'm not a C++ master, I can't say if the code is optimal (and is probably not unless someone unravell the netradiant's spaghetti code first :cyclops: ), by the way it works...
by illwieckz
Sat Mar 25, 2017 6:18 pm UTC
Forum: Ideas & Suggestions
Topic: [RFC] Fixing early design flaws (package format, package version]
Replies: 11
Views: 19537

Re: [RFC] Fixing early design flaws (package format, package version]

So, to summarize my wall of text, after some talk with @Amanieu on the development channel, my suggestion is: change the extension from .pk3 to .dpk, keep .pk3 support as a "legacy" format reject dpk version numbers that don't start with a number allow dpkdir version to start with a letter...
by illwieckz
Sat Mar 25, 2017 5:42 pm UTC
Forum: Ideas & Suggestions
Topic: [RFC] Fixing early design flaws (package format, package version]
Replies: 11
Views: 19537

[RFC] Fixing early design flaws (package format, package version]

What's happening? In all projects some early decisions that looked good enough appear annoying later, when more stuff is done. One of these early mistakes was to keep the pk3 file extension when the Dæmon VFS switched from classic id Tech 3 pak format to the newly dependency-based format. Well, bec...
by illwieckz
Sat Mar 25, 2017 1:52 pm UTC
Forum: Animations
Topic: dragoon
Replies: 34
Views: 61539

Re: dragoon

do you forgot to load 'main/' as extrapaks?

by illwieckz
Fri Mar 24, 2017 9:02 am UTC
Forum: Level Design
Topic: Unvanquished mapping with DarkRadiant
Replies: 15
Views: 36409

Re: Unvanquished mapping with DarkRadiant

Hi @greebo! Welcome there! My fork is just a place for me to experiment stuff and to share what I'm experimenting with. For sure if one day I wrote something releasable I will submit a PR, I'm not planing to maintain any fork outside the tree. I wrote a tool to compare radiant trees to look for stuf...
by illwieckz
Fri Mar 17, 2017 8:47 am UTC
Forum: Level Design
Topic: Unvanquished mapping with DarkRadiant
Replies: 15
Views: 36409

Re: Unvanquished mapping with DarkRadiant

Except that texture scaling issue, that looks very good:

Image

As you see, the decorative turrets are rendered in DarkRadiant, something that is missing in-game.