If you have trouble registering or do not receive a verification e-mail, please ask for help in chat.

Search found 150 matches

by freem
Wed Sep 15, 2021 10:29 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 17
Views: 457

Re: Gameplay Overhaul

For reward modifiers there will be some testing needed. I think a bsuit with ckit is easier to kill since its only weapon is a blaster, compared to a one shot kill mdrive. The value of equipment is also not just its buy value, currently its 200c + ( equipment * 0.5 ) So it would be bsuit ckit = 400...
by freem
Wed Sep 15, 2021 2:43 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 17
Views: 457

Re: Gameplay Overhaul

In my humble opinion doctoring around with the current game-play will not work and alienate the (few) current players. so far the implemented changes seem to have a good reception but those where also things that where requested for years. :grin: I also want to make it easier for players to give fe...
by freem
Wed Sep 15, 2021 1:27 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 28
Views: 1692

Re: bot improvements mod

New release 14, which most importantly fix a regression linked to a change I omit to list (woopsie): ⋅  human bots don't sell good armor to buy a lesser one because of momentum regression Note that I think I will implement this mechanism better later, so that it applies to anything they ha...
by freem
Tue Sep 14, 2021 6:24 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 17
Views: 457

Re: Gameplay Overhaul

That's an interesting idea, but, could you explain more about that control point thing? Because: Control Point (game mode There is currently no text in this page. You can search for this page title in other pages, or search the related logs, but you do not have permission to create this page. My gue...
by freem
Mon Sep 13, 2021 7:09 am UTC
Forum: Community Development
Topic: navmesh upgrades
Replies: 2
Views: 117

Re: navmesh upgrades

As a note, I did some parpax navcon files:

  • human_naked
  • human_bsuit
  • level0
  • level1

Keep in mind that the ladder and wallwalking are still very experimental
by freem
Mon Sep 13, 2021 3:47 am UTC
Forum: Community Development
Topic: navmesh upgrades
Replies: 2
Views: 117

Re: navmesh upgrades

Since the 13th release of the betterai mod, there is an easier to use in-game connection editor. To use it (it can only be used locally): ⋅  load both the betterai and navupgrade mods: "/set fs_extrapaks mod-betterai mod-navupgrade" ⋅  start the map you want to improve:...
by freem
Mon Sep 13, 2021 3:15 am UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 28
Views: 1692

Re: bot improvements mod

New release: 13.

This only makes it easier to create connections between navmeshes, more info on navmesh upgrades thread about how to use that.
by freem
Sat Sep 11, 2021 12:03 pm UTC
Forum: Community Development
Topic: navmesh upgrades
Replies: 2
Views: 117

navmesh upgrades

To go with my recent changes, I created a new "mod-" which is a companion of mod-betterai. It's goal is to receive improvements of navmesh for all official maps. Maybe later mods for some legacy maps will be done (maybe in variants of this mod?). Unlike betterai, this mod will be updated b...
by freem
Sat Sep 11, 2021 2:30 am UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 28
Views: 1692

Re: bot improvements mod

new release, number 11. A previous release introduced regressions in the rush and heal score, the most obvious signs was that bots no longer go base for healing . This has been fixed. I am planning a new release soon, but it will probably not bring interesting player changes. Instead, it will bring ...
by freem
Wed Sep 08, 2021 10:20 pm UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 16
Views: 7535

Re: Lets discuss Tyrant

so, dretch vs rants is all is alien playing to you?

No, it is not. I know it.

The question is multiple:

* should we keep the explosion mechanism, for a start, considering it only damages opponents?
* should aliens have armors against that, depending on form?

Go to advanced search