Search found 687 matches
- Sun Dec 31, 2023 10:01 pm UTC
- Forum: Troubleshooting
- Topic: Is there any way to get the game running on Windows XP?
- Replies: 2
- Views: 3233
Re: Is there any way to get the game running on Windows XP?
Hi! We don't support Windows XP. We know the engine runs on older versions of Windows than what the updater supports, so i the updater doesn't run, you may download the universal zip and follow the instructions in the README.txt file in the archive and try by yourself to see if you're lucky. Edit: B...
- Tue Dec 26, 2023 10:44 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 4256
Re: Implementing the TeraPack dpkdirs
So, I ported the demo map to the new texture paths.
It looks like the textures/terapack/road/road_3
path is missing.
- Tue Dec 26, 2023 8:34 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 4256
Re: Implementing the TeraPack dpkdirs
I noticed that the misc package is very large, it looks like we can split it in multiple ones, I identified some common themes like floor and furr that may be split. $ du -shc build/_pakdir/pkg/tex-terapack* 35M build/_pakdir/pkg/tex-terapack-brick-stone_test.dpkdir 24M build/_pakdir/pkg/tex-terapac...
- Tue Dec 26, 2023 8:28 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 4256
Re: Implementing the TeraPack dpkdirs
So I did a huge rename of files to follow conventions, and now the materials are all generated by Sloth when building with Urcheon (there is no .shader file in tex- dpkdirs anymore). I have not ported the demo map as I don't know what to do with numbers yet. I have not ported materials from metaland...
- Tue Dec 26, 2023 5:28 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 4256
Re: Implementing the TeraPack dpkdirs
It may be possible to extend Sloth
to write textures/terapack/tree/tree_3
out of textures/terapack/tree/pattern_116_diffuse
by implementing a name generator based on pattern and iteration in Sloth, but that may be annoying to do.
- Tue Dec 26, 2023 5:23 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 4256
Re: Implementing the TeraPack dpkdirs
so, I need to know from Code_Man if it is useful or even needed to remember the original pattern number.
- Tue Dec 26, 2023 5:18 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 4256
Re: Implementing the TeraPack dpkdirs
This kind of numbering prevents to generate the materials with Sloth: textures/terapack/tree/tree_3 { qer_editorimage textures/terapack/tree/pattern_116_diffuse { map textures/terapack/tree/pattern_116_diffuse normalMap textures/terapack/tree/pattern_116_normal specularMap textures/terapack/tree/pat...
- Tue Dec 26, 2023 4:35 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 4256
Re: Implementing the TeraPack dpkdirs
After examination, it happens that all the materials keywords from .mtr files we don't support yet (but that we may want to support, sometime it's already partially implemented) are: parallaxDepth 0.05 specularExponent 256 specularReflectance 0.4 The values are always the same, so we can safely dele...
- Tue Dec 26, 2023 4:18 am UTC
- Forum: Assets & Artwork
- Topic: Implementing the TeraPack dpkdirs
- Replies: 7
- Views: 4256
Implementing the TeraPack dpkdirs
Code_Man sent me an archive of some work-in progress TeraPack dpk, those are free texture sets by Nobiax/Yuqhues. As a first step, I pushed the files to a repository there: https://github.com/InterstellarOasis/wip-terapack The purpose of this repository is to be cleaned-up before doing the final rep...
- Sat Dec 16, 2023 7:53 am UTC
- Forum: Troubleshooting
- Topic: Server - Raspberry Pi 2 - Warn: VM exited with signal 11: Segmentation fault
- Replies: 21
- Views: 8675
Re: Server - Raspberry Pi 2 - Warn: VM exited with signal 11: Segmentation fault
Please specify everything you want me to do, but take your time please, forget about time, i have too many irons in the fire :D :D. but i'll do it :wink: I have no precise idea about what to test. At least, if you can monitor the ram, that can be useful. I wonder how that behaves when there is many...