Search found 245 matches

by Gireen
Wed Jul 07, 2021 4:20 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 22153

Re: Over-detailed icons?

Ha i had to take a look again to remember what they look like. Hive and spiker have no new icon jet. https://users.unvanquished.net/~gireen/menus/abuildings.png But as you said its best to have small icons added to there shape. A cross for the booster and bees for the hive similar to the human medit...
by Gireen
Wed Jul 07, 2021 11:45 am UTC
Forum: Feedback
Topic: Nerf the flamethrower already...
Replies: 6
Views: 13796

Re: Nerf the flamethrower already...

Wth, how does this continue happening to me : I didn't realise i could devolve !! Its a recent change :grin: The communication how the gampleay works is probably something we need to improve more :bugeyes: Would it help if you can give bots instructions where they move/defend/attack ? @freem, i don...
by Gireen
Wed Jul 07, 2021 11:37 am UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 22153

Re: Over-detailed icons?

There is an new icon set for buildings based on the shape, that wasn't added to the game jet. Just to prevent duplicate work. But your more simplistic style is also interesting, if you want to create a complete iconset to have all in a similare style we could add them as optional set. The grenades h...
by Gireen
Sun Jul 04, 2021 10:20 pm UTC
Forum: Feedback
Topic: Nerf the flamethrower already...
Replies: 6
Views: 13796

Re: Nerf the flamethrower already...

We all are crazy :bugeyes: If all buildings would be fire resistant the flamer became useless, but only the barricades for example could be interesting. Another way could be to reduce the damage burning does to buildings but let it last longer. That buildings slowly lose health and give more time to...
by Gireen
Fri Jul 02, 2021 4:37 pm UTC
Forum: Feedback
Topic: Nerf the flamethrower already...
Replies: 6
Views: 13796

Re: Nerf the flamethrower already...

Not sure if i understood it right but:

A bot burned down your alien buildings?
Where all buildings close together?
Do you know that grangers can extinguish fire?

We had discussions about changes to the flamer but there is nothing decided yet.
by Gireen
Fri Jul 02, 2021 4:29 pm UTC
Forum: Ideas & Suggestions
Topic: Change layouts for less moving around at start
Replies: 6
Views: 5540

Re: Change layouts for less moving around at start

layouts which are destroyed by bots in warmup Thats something that could be fixed by someone that is working on bot improvements :wink: They have access to time in the Behavior tree so one could let them idle during warmup and play defensive during the first few minutes. I think the best way to int...
by Gireen
Tue Jun 29, 2021 8:21 pm UTC
Forum: Ideas & Suggestions
Topic: Change layouts for less moving around at start
Replies: 6
Views: 5540

Re: Change layouts for less moving around at start

There is no rule that there can only be one layout per map.

You can make some layouts that are optimized for bots or low playercount and have them selected in maprotation depending on the number of real players.
by Gireen
Mon Jun 21, 2021 8:38 pm UTC
Forum: Ideas & Suggestions
Topic: My thoughts on how humans could be more balanced in Unvanquished
Replies: 4
Views: 3486

Re: My thoughts on how humans could be more balanced in Unvanquished

So that means every item would have 2 types of penaltys attached to it one for the team when unlocked and one for the carrier. That could maybe differ depending on how powerful they are. But the penalty would only affect the rewards for killing enemys? or also the gains of momentum? ( collected to u...
by Gireen
Sun Jun 20, 2021 10:13 pm UTC
Forum: Ideas & Suggestions
Topic: My thoughts on how humans could be more balanced in Unvanquished
Replies: 4
Views: 3486

Re: My thoughts on how humans could be more balanced in Unvanquished

Thanks for for posting your ideas :thumbup: Whats the difference between 1 and 3? Is an interesting approach for the healing problem. We could maybe have a mini booster grow out of corpses which dies after a short time or it its destroyed by humans. Also, killstreaks! I cant wait to hop around as gr...
by Gireen
Mon Jun 14, 2021 8:11 pm UTC
Forum: Ideas & Suggestions
Topic: mine generator
Replies: 4
Views: 4643

Re: mine generator

If aliens rush humans will camp. And why shouldn't they? Its the best move they can do. Camp until they unlock stronger weapons. And what if the bases becomes weaker? They will camp even more, which is understandable because the only safe spot will be sitting on the reactor and shooting dretches tha...