Search found 245 matches
- Tue Nov 12, 2019 6:42 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 50089
Re: [mod]Experimental Gameplay
penalization of not recovering previously spent evos There is no limitation in devolving yet. :confused: Seems like devolving to granger or dretch returns 0 mps but all other classes return the spend points. side note, when bots can devolve it turns them into screaming balls of pain while they swit...
- Sun Nov 10, 2019 11:00 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 50089
Re: [mod]Experimental Gameplay
Including alien health in the calculation can solve this two problems morph points spend * percentage of health * return rate the return rate is then just another wheel for balancing adjustments that has a stronger effect on bigger classes. A cocoon ... that sound like the hovel could make a return ...
- Sat Nov 09, 2019 1:25 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 50089
Re: [mod]Experimental Gameplay
The comparison how its works with humans when changing gear is quiet fitting. With that in mind its probably better start of with deevolving being without costs, like selling a weapon. Disallowing aliens to evolve near humans has its reasons.Without it a small alien could easily rush into a human ba...
- Fri Nov 08, 2019 6:46 pm UTC
- Forum: General Discussion
- Topic: Why do you guys keep developing the game with no players playing the game?
- Replies: 12
- Views: 21143
Re: Why do you guys keep developing the game with no players playing the game?
I came only recently back from the dead so i cant talk much about the last years, but i dont think the game is dead. Here is a crude graphic of last weeks game activity from players online at the same time https://i.imgur.com/HxA227b.png Sure its not really alive eighter but thats not that big of a ...
- Fri Nov 08, 2019 6:36 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 50089
[mod]Experimental Gameplay
Well then this will be a mod for trying out changes and hopefully improvements to the gameplay. The goal is to reach the most positive effects with the least effort. :wink: In that sense i think its good to start with the low player gamplay, means 1-2 players. As by lamefun and others already mentio...
- Tue Oct 29, 2019 7:31 pm UTC
- Forum: Ideas & Suggestions
- Topic: VR?
- Replies: 6
- Views: 11064
Re: VR?
Relevant Video
A mix of wallwalking in NS2 and wallwalking without auto pitch could also be interesting.
- Sat Oct 19, 2019 2:57 pm UTC
- Forum: General Discussion
- Topic: Why do you guys keep developing the game with no players playing the game?
- Replies: 12
- Views: 21143
Re: Why do you guys keep developing the game with no players playing the game?
both
besides we have a few regular players but its rare that many meet at the same time
- Sat Oct 19, 2019 2:24 pm UTC
- Forum: Ideas & Suggestions
- Topic: VR?
- Replies: 6
- Views: 11064
Re: VR?
It would be nice to have but is the game not way to fast for VR?
Wallwalking as Dretch would turn into a roller coaster into madness.
- Sun Oct 13, 2019 4:13 pm UTC
- Forum: Ideas & Suggestions
- Topic: possibility of universal protocol
- Replies: 4
- Views: 8991
Re: possibility of universal protocol
Is it still possible to use the old Tremulous models or would they need to be ported?
- Sun Oct 13, 2019 4:08 pm UTC
- Forum: General Discussion
- Topic: enable weapon sway
- Replies: 3
- Views: 10167
Re: enable weapon sway
no idea
but the weapons tilt a bit into movement directions.