Search found 24 matches

by Jaroth
Tue Jul 31, 2012 8:50 pm UTC
Forum: Troubleshooting
Topic: Bad UI system trap
Replies: 3
Views: 3771

Re: Bad UI system trap

in version 6 is this problem will be resolved??
I mean if we can enter server like Aussie Assault and KoR??

by Jaroth
Tue Jul 31, 2012 10:17 am UTC
Forum: Off-topic
Topic: What are you listening to right now?
Replies: 130
Views: 114500

Re: What are you listening to right now?

Im like the old-fashioned cowboy xD

phpBB [video]

http://www.youtube.com/watch?v=pPArO-OI_3U[/video]

by Jaroth
Tue Jul 31, 2012 10:14 am UTC
Forum: Community
Topic: [N7]
Replies: 28
Views: 25370

Re: [N7]

Anomalous wrote:

Yes, well… what exactly is the question, anyway?

42... simply 42

by Jaroth
Tue Jul 31, 2012 4:18 am UTC
Forum: Ideas & Suggestions
Topic: Unvanquished Perk System :D (please read all)
Replies: 24
Views: 19399

Re: Unvanquished Perk System :D (please read all)

Ok, no vampaires, building perk?? credit perk??
Building perk : If the perk is active the cost of the building/structure decreased
Credit perk : Once active all the credits for each kill you have will be the double of credits per kill

by Jaroth
Tue Jul 31, 2012 4:15 am UTC
Forum: Ideas & Suggestions
Topic: Unvanquished Perk System :D (please read all)
Replies: 24
Views: 19399

Re: Unvanquished Perk System :D (please read all)

I see what he is getting at. Im guessing either english is not his first language or this was posted on a cell phone with auto correct. A perk system is a neat idea, but i dont know how feasible it is in tremulous. Balancing is fairly complicated already and balancing multiple perks would be a huge...
by Jaroth
Sun Jul 29, 2012 10:56 pm UTC
Forum: Ideas & Suggestions
Topic: Unvanquished Perk System :D (please read all)
Replies: 24
Views: 19399

Unvanquished Perk System :D (please read all)

Well, when i readed a message in a thread i made, it said that we need to create our own game so i thought about using perks... The "Perks" is almost used in some fps shooter games like Combat arms, Fallout 3, FNV, Call of Duty, etc, etc, this perks will not use only by the humans but alie...
by Jaroth
Fri Jul 13, 2012 5:03 am UTC
Forum: Ideas & Suggestions
Topic: Upgrading armour and Battlesuit
Replies: 20
Views: 15235

Re: Upgrading armour and Battlesuit

If you have played korx, you should know that it has the following: Grangerbarbs heal alien structures when the have spawned [not currently building] Ckits can heal any human unless it is esd [therefore becomes painsaw-like to prevent cheating] Thinking of which, we should add esd/vesd to unvanquis...
by Jaroth
Thu Jul 12, 2012 5:51 am UTC
Forum: Ideas & Suggestions
Topic: Upgrading armour and Battlesuit
Replies: 20
Views: 15235

Re: Upgrading armour and Battlesuit

JOURNEYMAN wrote:

Who would want to buy a heavily damaged equipment? Maybe a ckit can repair the damaged battle suit?

Ok, you got your point, but think in thihs too: if we repair the battlesuit, it wont be a good balanced game, we can repair but then again, we need another alien improvement

by Jaroth
Wed Jul 11, 2012 10:03 pm UTC
Forum: Ideas & Suggestions
Topic: Upgrading armour and Battlesuit
Replies: 20
Views: 15235

Re: Upgrading armour and Battlesuit

Look, maybe its over-used, but i think its better on the battlesuit, because when a tyrant kills you using battlesuit, well maybe you can hold on a little longer if we got this, But do this as if it were an improvement towards humans, but this does not affect too much the aliens, make it that matche...
by Jaroth
Wed Jul 11, 2012 8:58 am UTC
Forum: Ideas & Suggestions
Topic: Upgrading armour and Battlesuit
Replies: 20
Views: 15235

Re: Upgrading armour and Battlesuit

Better to follow the link