Search found 56 matches

by bsp1t
Fri Dec 20, 2013 12:50 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 77562

Re: moonbase map concept

I humbly admit i have been doing my normal/specs wrong. I humbly admit gimp is not a total solution. Thank you IRC. Trees are now normal/spec'd and no more sparklies. Yes, I know specmaps need tweaking, but its working now. Also one tree trunk is broken, its currently under repair. http://i.imgur.co...
by bsp1t
Thu Dec 19, 2013 5:38 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 77562

Re: moonbase map concept

The black spots and artifacts are due to fast vis as noted in the first post. A proper vis makes those go away. Of course the red will be gone eventually, its just a placeholder. However dont expect magic, it will probably end up some sort of shiny metal. I'll try to keep it at a minimum. Moonrock/r...
by bsp1t
Thu Dec 19, 2013 12:23 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 77562

Re: moonbase map concept

Finished up some models and textures...getting back to mapping. I know they arent perfect but I am only so good. (we need a good texture guy). This is a simple fast vis. InstaRedPlastic (tm) (c) :D Seals up moonbase airleaks and burns your eyes! 19.95$ a container. http://i.imgur.com/BWlYhLj.png htt...
by bsp1t
Sat Dec 14, 2013 6:12 pm UTC
Forum: Ideas & Suggestions
Topic: Renderer Observations
Replies: 3
Views: 4393

Re: Renderer Observations

expand it and try recompiling it.

by bsp1t
Fri Dec 13, 2013 10:17 pm UTC
Forum: Community Development
Topic: XMAS gift from team reaction.
Replies: 1
Views: 4592

XMAS gift from team reaction.

delete me.

by bsp1t
Thu Dec 12, 2013 7:38 pm UTC
Forum: Community Development
Topic: Improved Tremulous Particle Effects [Beta]
Replies: 1
Views: 3944

Re: Improved Tremulous Particle Effects [Beta]

VERY NICE! I've been doing tons of shaders for moonbase, but ill definitly be taking a lesson from your work, professor. I've been messing with lightstyles but its a but buggy between different engines... Amazing work. I'm nearly speechless. Do the weapons cast light onto the textures as they go alo...
by bsp1t
Wed Dec 11, 2013 8:56 am UTC
Forum: Ideas & Suggestions
Topic: Renderer Observations
Replies: 3
Views: 4393

Renderer Observations

So i started some styled light tests that work in other engines - here are some results. First of all the links (and there are few) that i have been working from about light styles. Listed from most usefull to least. http://q3map2.robotrenegade.com/docs/shader_manual/lightstyles.html http://forums.w...
by bsp1t
Sat Dec 07, 2013 5:45 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 77562

Re: moonbase map concept

Thank you, and Thanks to the supportive irc community. I can continue on geometry now.

The problem was related to too many large tga's and lightmaps. Converting all to png and altering lightmapsize got it working, thanks for the working suggestions and your patience when i was quite fustrated.

by bsp1t
Thu Dec 05, 2013 2:24 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 77562

Re: moonbase map concept

Image

Lets see how many trees it takes to drown the fps..

by bsp1t
Thu Dec 05, 2013 12:03 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 77562

Re: moonbase map concept

Thank you for proper criticism. Those comments are something i can work with. For the rest of you take a lession, screaming "IT SUCKS" or the equivilant, smart ass comments, etc, at me doesnt help. As far as fps goes, the terrain has been redone for low poly, along with the models. The sma...