Search found 1019 matches

by ViruS
Thu Dec 05, 2013 12:17 pm UTC
Forum: Troubleshooting
Topic: Is there a way to turn off view bobbing ?
Replies: 3
Views: 4085

Re: Is there a way to turn off view bobbing ?

The game looks great so far, and I'd like to keep testing it. However, the view bobs around when I move (and run) and it makes me nauseous after a while. Surely there must be a way to turn it off. I have tried setting: /set cg_runpitch 0 /set cg_runroll 0 but these do not seem to help. Any hidden s...
by ViruS
Wed Dec 04, 2013 11:24 am UTC
Forum: General Discussion
Topic: Point release – alpha 22.1
Replies: 11
Views: 15167

Re: Point release – alpha 22.1

<ZdrytchX> deleting my whole profile AND autogen/keybindings configs fixes me not being able to intialise the game (menu still crashes) but connecting directly using apelsin does load the loading screen BUT does not enter the game and EXITS WITHOUT ERROR. Basically what happened: I tried to connect...
by ViruS
Wed Dec 04, 2013 11:11 am UTC
Forum: General Discussion
Topic: Spotlight: granger
Replies: 15
Views: 14613

Re: Spotlight: granger

Who votes to take take/keep granger ww!
I vote for NO! :granger: (Gloom Hatchling can't wallwalk too, but at least its building is more interesting as it literally "shits" out its buildables)

by ViruS
Wed Dec 04, 2013 11:05 am UTC
Forum: Troubleshooting
Topic: Serveur never up on listing
Replies: 4
Views: 4496

Re: Server never up on listing - Title was franglais?

My server is never reported on http://www.unvanquished.net/servers When I run the server I've got this x xRésolution de unvanquished.net (IPv4) xx xunvanquished.net résolu vers 74.91.17.250:27950 xx xEnvoi des pulsations à unvanquished.net xx xSys_SendPacket (ipv4): Argument invalide I kinda forgot...
by ViruS
Tue Dec 03, 2013 1:06 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 84734

Re: moonbase map concept

WHOLEY SHEEEETS! Too bad my renderer is GL. (@ Kharnov: No, not a majority of people can run GL3, a fair amount of people i've talked about it says that gl3 doesn't work. No chance of an alternative? Some (the rest mainly use "sh tg me" or "no players" as an excuse) of those comp...
by ViruS
Tue Dec 03, 2013 12:40 pm UTC
Forum: General Discussion
Topic: It's release time again – Alpha 22
Replies: 16
Views: 18927

Re: It's release time again – Alpha 22

icaro440 wrote:

s.o Linux Mint 12.04 mate (64)

Universal zip

  • daemon fails
  • daemon.exe fails (wine)

Same here.

Btw - Jetpack not being able to hover - What about building? :frown:

by ViruS
Mon Dec 02, 2013 10:08 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 84734

Re: moonbase map concept

bsp1t wrote:

almost forgot

troop transporter!

Does it move? :)

@Unv Devs: Will newton physics be EVER completed, so we can use vehicles?

by ViruS
Sat Nov 30, 2013 12:47 pm UTC
Forum: Community
Topic: Winter Tournament Sign Ups
Replies: 22
Views: 28041

Re: Winter Tournament Sign Ups

I wouldn't trust InFlame's expectations, he's too easy.
Name: Frisqy
Timezone: GMT8 (GMT)
Availability: Evening-Night, *we may move out of the house soon and my job may appear with a shift at night time, in other words, ungaranteed, also 5% chance of attending. :smile:
Skill level: 1280.43

by ViruS
Sat Nov 30, 2013 12:13 pm UTC
Forum: General Discussion
Topic: libRocket
Replies: 14
Views: 13898

Re: libRocket

ViruS, I'm heavily in favor of this specific type of pie menu. It's probably the only one that is fast enough to compete with binds. The type I showed is quicker in my opinion, because all you have to do is hold the buy button, hover over the weapon, let go, and done! But the one I heard about from...
by ViruS
Sat Nov 30, 2013 12:07 pm UTC
Forum: General Discussion
Topic: Flamethrower
Replies: 16
Views: 16297

Re: Flamethrower

We have a firebomb. It is literally called the firebomb. I said "one that throws firebombs . I know we have a firebomb called the firebomb. You do throw firbombs, at about 12 m/s, or 400 ups. It just so happens that you run at 10 m/s (320 ups) in the game, and gravity is 800 ups meaning that t...