Search found 58 matches
- Sat Nov 17, 2012 1:24 am UTC
- Forum: Ideas & Suggestions
- Topic: How big should teams be?
- Replies: 20
- Views: 15167
Re: How big should teams be?
Okay, it's clear that we think ideal player size is largely map-dependent, but what we need to decide here is what target size (assuming that player load and map size will scale together) the game as whole is meant for, as in what player sizes are going to be playtested and guaranteed to be fun . If...
- Sat Nov 17, 2012 1:02 am UTC
- Forum: Ideas & Suggestions
- Topic: Resources
- Replies: 45
- Views: 33022
Re: Resources
Viech's post is almost exactly how I personally think Unvanquished should handle building. Some differences: Build point refunds - I know this is fairly common in strategy games, but I dislike partial refunds for moving or replacing structures. I would much rather there be no extra punishment for mi...
- Thu Nov 15, 2012 4:12 am UTC
- Forum: Ideas & Suggestions
- Topic: Resources
- Replies: 45
- Views: 33022
Resources
One of the assumptions we've all made for Unvanquished is that it should include certain common elements of strategy games, including resource management. It's time to define what exactly we mean by "resources". Broadly speaking, a "resource" is something that can be spent for a ...
- Sat Oct 20, 2012 6:08 pm UTC
- Forum: Ideas & Suggestions
- Topic: [Resolved] How, if at all, should matches forcibly end?
- Replies: 25
- Views: 17005
Re: How, if at all, should matches forcibly end?
It sounds like no one wants matches to have to forcibly come to an end. That naturally raises the question of how the game should be structured to obviate the need for it, which I think belongs in a new thread.
- Sat Oct 20, 2012 5:58 pm UTC
- Forum: Ideas & Suggestions
- Topic: [Resolved] How long should matches last?
- Replies: 20
- Views: 15851
Re: How long should matches last?
Sudden death was discussed in this topic, and it sounds like everyone pretty much wants matches to naturally resolve somehow instead of ever being forced to end artificially. I think discussion of how that should happen falls under the much broader topic of pacing, for which I started a new thread .
- Sat Oct 20, 2012 5:54 pm UTC
- Forum: Ideas & Suggestions
- Topic: What is the desired pacing of the game?
- Replies: 5
- Views: 4935
What is the desired pacing of the game?
This is a very broad question that basically amounts to "how should matches play out?" It generalizes the questions of how long should matches last? and how, if at all, should matches forcibly end? It also strongly relates to the question of offense versus defense . The pacing of the game ...
- Sat Oct 20, 2012 5:11 pm UTC
- Forum: Ideas & Suggestions
- Topic: [Resolved] How much preference should the game give to offense versus defense?
- Replies: 12
- Views: 10720
Re: How much preference should the game give to offense versus defense?
There are at most four courses of action a player or team can make in competitive multiplayer games: Active Offense - Performing whatever action that directly contributes to winning (dealing damage in a fighting game, scoring points in basketball, whatever). Passive Offense - Foregoing a direct atta...
- Thu Oct 11, 2012 10:39 pm UTC
- Forum: Ideas & Suggestions
- Topic: How accessible should the game be, and to whom?
- Replies: 7
- Views: 6319
Re: How accessible should the game be, and to whom?
As accessible as we can reasonably make it. I agree (and yes, there actually exist people that wouldn't) that accessibility is intrinsically good. The question then becomes, how do we define "reasonably"? This is actually important as it defines what demographic Unvanquished is intended f...
- Thu Oct 11, 2012 10:01 pm UTC
- Forum: Ideas & Suggestions
- Topic: [Resolved] How long should matches last?
- Replies: 20
- Views: 15851
Re: How long should matches last?
I agree that 20-40 is a good goal, but that range should be qualified: 20-40 minutes given balanced teams of an appropriate size . Further questions: how should game lengths outside the ideal be handled? Should there be a hard minimum ("spawns can't be killed for the first 5 minutes") or a...
- Thu Oct 11, 2012 9:51 pm UTC
- Forum: Ideas & Suggestions
- Topic: Questions
- Replies: 3
- Views: 3630