Search found 151 matches

by killing time
Thu Sep 08, 2022 4:57 pm UTC
Forum: General Discussion
Topic: Seeding the game (now with an RSS torrent feed)
Replies: 3
Views: 826

Re: Seeding the game (now with an RSS torrent feed)

If I have a VPS, does that need to be a web seed or can the other kind of seeding also work there?

by killing time
Fri Aug 12, 2022 1:29 am UTC
Forum: Ideas & Suggestions
Topic: Support for CJK font
Replies: 1
Views: 5551

Re: Support for CJK font

Note that Daemon's font rendering is only used for the console (the one opened by Shift+Escape). The font rendering in the game's UI is handled by the RmlUi framework.

Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.
by killing time
Wed Feb 16, 2022 7:39 pm UTC
Forum: Assets & Artwork
Topic: Preparing the UI
Replies: 3
Views: 4839

Re: Preparing the UI

I tried it on help_gameplay.rml and it looks like mostly unformatted text, I guess because imports aren't implemented. The libRocket/RmlUi CSS engines don't adhere very closely to the CSS standard, so unfortunately there are too many differences between them and browsers for working in a browser to ...
by killing time
Tue Dec 14, 2021 5:50 pm UTC
Forum: General Discussion
Topic: My Bindings for Humans
Replies: 2
Views: 2255

Re: My Bindings for Humans

Yeah, I've had my armor binds like that probably since light/medium armor was introduced. So there is no way that medium armor would get replaced by light armor, right? Would you always have to sell the item reserving the slot first? Correct. The command buy +marmour can be used to buy medium armor ...
by killing time
Sat Oct 16, 2021 4:52 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 9146

Re: Health Armor and damage zones

only humans benefit from it, it's unfair and makes some of their weapons deadlier when hitting ennemies than themselves (luci, mostly) We have a recently merged hack, g_friendlyFireAlienMultiplier which multiplies alien friendly fire by 0.5 (default). This should fix the issue of alien's friendly f...
by killing time
Sat Oct 16, 2021 3:48 pm UTC
Forum: Ideas & Suggestions
Topic: Health Armor and damage zones
Replies: 4
Views: 9146

Re: Health Armor and damage zones

Legs are the lower 50% of humans. I don't wonder anymore why dretches deal so little damage to battlesuits. The head to legs damage ratio for bsuit (2.67) is significantly lower than that for larmour (3.20), and just slightly higher than for naked (2.5), so it doesn't seems like bsuit is especially...
by killing time
Sun Sep 19, 2021 3:15 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 6
Views: 18666

Re: bot improvements mod

I played a bit on the SK5 server. Problems that jumped out at me: Bots often retreat when it's not a good idea. Like a dretch is coming at me, I hit it 3-4 times with a rifle, and then it turns around and runs back right before it could have got me. In general, when you're going 1-on-1 against a bot...
by killing time
Sun Aug 29, 2021 9:17 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 24354

Re: Gameplay Overhaul

afontain wrote:
Spiker does no teamdamage anymore
I believe it doesn't do team damage with current master: it will "hold" spikes that are pointing at allies.:
It doesn't fire ones that it predicts will hit allies. But it is a projectile weapon, so this prediction can't be perfect.
by killing time
Sun Aug 29, 2021 9:14 am UTC
Forum: Ideas & Suggestions
Topic: Gameplay Overhaul
Replies: 19
Views: 24354

Re: Gameplay Overhaul

Gireen wrote: it should be later possible for a team to decide which items/buildings/abilities they want to unlock.
Decided by who?


If bases are going to be tightly packed fortresses, what's the point of making people build miners?
by killing time
Sun Jul 18, 2021 12:29 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 5
Views: 9865

Re: is momemtum by building balanced (or should it be)?

Check the function UnlockToLockThreshold for the stage threshold hysteresis.