Search found 183 matches

by icaro440
Mon Oct 29, 2012 2:09 pm UTC
Forum: General Discussion
Topic: Android version
Replies: 17
Views: 13422

Re: 8-bit version

Ahem. ZX Spectrum +2A… Well… I've seen 3D on that kind of hardware. Wire-frame and fast (maybe 16 frames per second – Ellite, Mercenary), or solid and slow (3fps if you're lucky - Driller, Total Eclipse; have a look at The Sentinel for something a little different). Also, loading maps from tape cou...
by icaro440
Fri Oct 26, 2012 10:09 am UTC
Forum: Ideas & Suggestions
Topic: Some Feedback & Suggestions
Replies: 11
Views: 9314

Re: Some Feedback & Suggestions

I usually play Xonotic, and I recommend it. What Seana says is true, the Xonotic menu is very intuitive, but what catches my attention most of the game, is the huge graphic quality, the quality of the mapping and lighting as well as the movement of the particles (blood), is all awesome!. Although i ...
by icaro440
Tue Oct 23, 2012 10:59 am UTC
Forum: General Discussion
Topic: Android version
Replies: 17
Views: 13422

Re: Android version

Will be a version for my [SP]ectrum ZX +2A 128? :p

http://en.wikipedia.org/wiki/ZX_Spectru ... trum_.2B2A

by icaro440
Tue Oct 16, 2012 7:26 pm UTC
Forum: Troubleshooting
Topic: MAP ROTATION AND numClients
Replies: 3
Views: 3394

Re: MAP ROTATION AND numClients

TY

by icaro440
Tue Oct 16, 2012 3:29 pm UTC
Forum: Troubleshooting
Topic: MAP ROTATION AND numClients
Replies: 3
Views: 3394

MAP ROTATION AND numClients

Hi guys Question 1 : Does the map rotation still working like in tremulous? remulous.net/wiki/Maprotation.cfg Question 2 : I would like to modify some server variables (build points), based on the number of players currently connected. For example, when try to do a simple operation from the console ...
by icaro440
Fri Oct 12, 2012 2:40 pm UTC
Forum: Ideas & Suggestions
Topic: Balancing and Alien attacks
Replies: 29
Views: 21059

Re: Balancing and Alien attacks

hmm, I needed at least 4 to 5 jumps to kill a human with a helmet on. Maybe I didn't get the head. As for balancing: I played multiple matches yesterday evening on the official servers. Sometimes on human sometimes on alien side. To make it short: In all matches that I participated in, humans won a...
by icaro440
Tue Oct 02, 2012 3:20 pm UTC
Forum: Ideas & Suggestions
Topic: Server Administration
Replies: 8
Views: 5952

Re: Server Administration

nope. Keeps disconnecting. :( , sorry bro. It didnt work for me when the irc channel wasnt previously created, but it works well for me once i directed it to an existent channel On the same subject I wonder if...: I connected my game client to my irc server/channel, so I can speak from my game clie...
by icaro440
Sun Sep 30, 2012 2:52 pm UTC
Forum: Ideas & Suggestions
Topic: Server Administration
Replies: 8
Views: 5952

Re: Server Administration

ViruS wrote:

Doesn't work for me. Never worked before.

here an example:

set cl_IRC_connect_at_startup 1
set cl_IRC_server "your.irc.server.ip"
set cl_IRC_port "6667"
set cl_IRC_channel "MyUnvanquishedServer"
set cl_IRC_nickname "icaro"

irc_connect

by icaro440
Fri Sep 28, 2012 11:29 am UTC
Forum: Ideas & Suggestions
Topic: Server Administration
Replies: 8
Views: 5952

Server Administration

My server side suggestions 1 !invisible (tremulous 1.1 cqvm) allows the administrator to make a false disconnection and stay on the server without being seen by the other players 2 !seen (tremulous 1.1 cqvm) shows the time elapsed since the last connection to a given player 3 The ability to have mul...